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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 15:31:26 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 15:31:26 +0000
commit9a681dac366ee04fadc70a8b1f6739c37a6bf365 (patch)
treeb2cc6776030e39f8bc9f3decfab709ed36f33462 /Game/Code/Screens
parent5b7e8043571bb959891c06a6dd5c7e9ef87d42e5 (diff)
downloadusdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.tar.gz
usdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.tar.xz
usdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.zip
Removed unused Format-parameter in LoadTexture() and Add...()
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenCredits.pas52
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas24
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas8
-rw-r--r--Game/Code/Screens/UScreenOpen.pas4
-rw-r--r--Game/Code/Screens/UScreenPartyScore.pas6
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas2
-rw-r--r--Game/Code/Screens/UScreenSong.pas6
-rw-r--r--Game/Code/Screens/UScreenWelcome.pas12
8 files changed, 57 insertions, 57 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index a95ef256..067defd9 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -188,32 +188,32 @@ constructor TScreenCredits.Create;
begin
inherited Create;
- credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', 'PNG', TEXTURE_TYPE_PLAIN, 0);
- credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
-
- credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
-
- intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
-
- outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', 'PNG', TEXTURE_TYPE_PLAIN, 0);
- outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', TEXTURE_TYPE_PLAIN, 0);
+ credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', TEXTURE_TYPE_TRANSPARENT, 0);
+
+ credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', TEXTURE_TYPE_TRANSPARENT, 0);
+
+ intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', TEXTURE_TYPE_TRANSPARENT, 0);
+
+ outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', TEXTURE_TYPE_PLAIN, 0);
+ outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', TEXTURE_TYPE_TRANSPARENT, 0);
+ outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', TEXTURE_TYPE_TRANSPARENT, 0);
CRDTS_Stage:=InitialDelay;
end;
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index 2b48de88..9c6ebc8b 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -184,18 +184,18 @@ begin
TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, '');
TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, '');
- StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
AddInteraction(iText, TextTitle);
AddInteraction(iText, TextArtist);
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index ea116cfa..2cb9d333 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -1115,18 +1115,18 @@ begin
SetLength(Player, 1);
// linijka
- AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), TEXTURE_TYPE_COLORIZED);
AddText(40, 17, 1, 6, 1, 1, 1, 'Line');
TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');
// Note
- AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), TEXTURE_TYPE_COLORIZED);
AddText(242, 17, 1, 6, 1, 1, 1, 'Note');
TextNote := AddText(320, 14, 1, 8, 0, 0, 0, '0 / 0');
// file info
- AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
- AddStatic(151, 52, 498, 146, 1, 1, 1, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(151, 52, 498, 146, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
AddText(180, 65, 0, 8, 0, 0, 0, 'Title:');
AddText(180, 90, 0, 8, 0, 0, 0, 'Artist:');
AddText(180, 115, 0, 8, 0, 0, 0, 'Mp3:');
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas
index 716f7f5f..7b983074 100644
--- a/Game/Code/Screens/UScreenOpen.pas
+++ b/Game/Code/Screens/UScreenOpen.pas
@@ -106,8 +106,8 @@ end;
procedure TScreenOpen.AddBox(X, Y, W, H: real);
begin
- AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
- AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
end;
constructor TScreenOpen.Create;
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas
index 0c4f2c66..e7b53196 100644
--- a/Game/Code/Screens/UScreenPartyScore.pas
+++ b/Game/Code/Screens/UScreenPartyScore.pas
@@ -125,7 +125,7 @@ begin
DecoColor[0].B := B;
//Load Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), 'JPG', Theme.PartyScore.DecoTextures.FirstTyp, Color);
+ Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), Theme.PartyScore.DecoTextures.FirstTyp, Color);
DecoTex[0] := Tex.TexNum;
//Get Second Color
@@ -136,7 +136,7 @@ begin
DecoColor[1].B := B;
//Load Second Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), 'JPG', Theme.PartyScore.DecoTextures.SecondTyp, Color);
+ Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), Theme.PartyScore.DecoTextures.SecondTyp, Color);
DecoTex[1] := Tex.TexNum;
//Get Third Color
@@ -147,7 +147,7 @@ begin
DecoColor[2].B := B;
//Load Third Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), 'JPG', Theme.PartyScore.DecoTextures.ThirdTyp, Color);
+ Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), Theme.PartyScore.DecoTextures.ThirdTyp, Color);
DecoTex[2] := Tex.TexNum;
end;
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 9ce60864..2a3a64f5 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -647,7 +647,7 @@ begin
else
Ext := 'BMP';
- Tex := Texture.LoadTexture(PChar(TexName), PChar(Ext), UTexture.TTextureType(Typ), 0);
+ Tex := Texture.LoadTexture(TexName, UTexture.TTextureType(Typ), 0);
Result.TexNum := Tex.TexNum;
Result.W := Tex.W;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 5d25027d..0828a9cb 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -811,7 +811,7 @@ begin
CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
// to - do : new Song management
if CatSongs.Song[Pet].Cover = '' then
- AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections)
+ AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections)
else begin
// cache texture if there is a need to this
if not Covers.CoverExists({CatSongs.Song[Pet].Path + }CatSongs.Song[Pet].Cover) then
@@ -830,7 +830,7 @@ begin
end;
// and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- AddButton(300 + Pet*250, 140, 200, 200,{ CatSongs.Song[Pet].Path + }CatSongs.Song[Pet].Cover, 'JPG', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
+ AddButton(300 + Pet*250, 140, 200, 200,{ CatSongs.Song[Pet].Path + }CatSongs.Song[Pet].Cover, TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
end;
Texture.Limit := 1024*1024;
I := -1;
@@ -850,7 +850,7 @@ begin
begin
Log.LogError('NoCover Cover is damaged!');
try
- AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
+ AddButton(300 + Pet*250, 140, 200, 200, '', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
except
{$IFDEF MSWINDOWS}
Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
diff --git a/Game/Code/Screens/UScreenWelcome.pas b/Game/Code/Screens/UScreenWelcome.pas
index 11e54b8e..68a6bfff 100644
--- a/Game/Code/Screens/UScreenWelcome.pas
+++ b/Game/Code/Screens/UScreenWelcome.pas
@@ -44,12 +44,12 @@ end;
constructor TScreenWelcome.Create;
begin
inherited Create;
- AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt') , 'JPG', TEXTURE_TYPE_TRANSPARENT);
- AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
- AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
- AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
- AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
- AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt'), TEXTURE_TYPE_TRANSPARENT);
+ AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
Animation := 0;
Fadeout := false;
end;