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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 06:37:31 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 06:37:31 +0000 |
commit | 6562243c21b8ed122befd58c8bf256d7f7aacf35 (patch) | |
tree | aee3d7a576fde495af65f913b1c48e4b9a920ba3 /Game/Code/Screens/UScreenWelcome.pas | |
parent | db82b7e30a1b58b56fdb4bfc6089b47200ca1da1 (diff) | |
download | usdx-6562243c21b8ed122befd58c8bf256d7f7aacf35.tar.gz usdx-6562243c21b8ed122befd58c8bf256d7f7aacf35.tar.xz usdx-6562243c21b8ed122befd58c8bf256d7f7aacf35.zip |
Ultrastar-DX now compiles in linux
(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@409 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenWelcome.pas')
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