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authorcanni2007 <canni2007@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-03 13:53:10 +0000
committercanni2007 <canni2007@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-03 13:53:10 +0000
commit987ead98aca9e8b87343741980a30aeeb7f765f7 (patch)
treea764f7f4fd64be646bde19da4a1a6778be1d5327 /Game/Code/Screens/UScreenTop5.pas
parent493f1af534e9daa9b279e702220e7f0966ee6ad6 (diff)
downloadusdx-987ead98aca9e8b87343741980a30aeeb7f765f7.tar.gz
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Added missing files :( sry
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1@569 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenTop5.pas')
-rw-r--r--Game/Code/Screens/UScreenTop5.pas160
1 files changed, 160 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
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+++ b/Game/Code/Screens/UScreenTop5.pas
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+unit UScreenTop5;
+
+interface
+
+uses
+ UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD;
+
+type
+ TScreenTop5 = class(TMenu)
+ public
+ TextLevel: integer;
+ TextArtistTitle: integer;
+
+ StaticNumber: array[1..5] of integer;
+ TextNumber: array[1..5] of integer;
+ TextName: array[1..5] of integer;
+ TextScore: array[1..5] of integer;
+
+ Fadeout: boolean;
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ function Draw: boolean; override;
+ end;
+
+implementation
+
+uses UGraphic, UDataBase, UMain, UIni;
+
+function TScreenTop5.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then begin
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE,
+ SDLK_RETURN:
+ begin
+ if (not Fadeout) then begin
+ FadeTo(@ScreenSong);
+ Fadeout := true;
+ end;
+ end;
+ SDLK_SYSREQ:
+ begin
+ Display.PrintScreen;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenTop5.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.Top5);
+
+
+ TextLevel := AddText(Theme.Top5.TextLevel);
+ TextArtistTitle := AddText(Theme.Top5.TextArtistTitle);
+
+ for I := 0 to 4 do
+ StaticNumber[I+1] := AddStatic(Theme.Top5.StaticNumber[I]);
+
+ for I := 0 to 4 do
+ TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]);
+ for I := 0 to 4 do
+ TextName[I+1] := AddText(Theme.Top5.TextName[I]);
+ for I := 0 to 4 do
+ TextScore[I+1] := AddText(Theme.Top5.TextScore[I]);
+
+end;
+
+procedure TScreenTop5.onShow;
+var
+ I: integer;
+ PMax: integer;
+begin
+ Fadeout := false;
+
+ PMax := PlayersPlay - 1;
+
+ for I := 0 to PMax do
+ DataBase.AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Player[I].ScoreTotalI);
+
+ DataBase.WriteScore(AktSong);
+ DataBase.ReadScore(AktSong);
+
+ Text[TextArtistTitle].Text := AktSong.Artist + ' - ' + AktSong.Title;
+
+ for I := 1 to Length(AktSong.Score[Ini.Difficulty]) do begin
+ Static[StaticNumber[I]].Visible := true;
+ Text[TextNumber[I]].Visible := true;
+ Text[TextName[I]].Visible := true;
+ Text[TextScore[I]].Visible := true;
+
+ Text[TextName[I]].Text := AktSong.Score[Ini.Difficulty, I-1].Name;
+ Text[TextScore[I]].Text := IntToStr(AktSong.Score[Ini.Difficulty, I-1].Score);
+ end;
+
+ for I := Length(AktSong.Score[Ini.Difficulty])+1 to 5 do begin
+ Static[StaticNumber[I]].Visible := false;
+ Text[TextNumber[I]].Visible := false;
+ Text[TextName[I]].Visible := false;
+ Text[TextScore[I]].Visible := false;
+ end;
+
+ Text[TextLevel].Text := IDifficulty[Ini.Difficulty];
+end;
+
+function TScreenTop5.Draw: boolean;
+//var
+{ Min: real;
+ Max: real;
+ Wsp: real;
+ Wsp2: real;
+ Pet: integer;}
+
+{ Item: integer;
+ P: integer;
+ C: integer;}
+begin
+ // Singstar - let it be...... with 6 statics
+{ if PlayersPlay = 6 then begin
+ for Item := 4 to 6 do begin
+ if ScreenAct = 1 then P := Item-4;
+ if ScreenAct = 2 then P := Item-1;
+
+ FillPlayer(Item, P);
+
+{ if ScreenAct = 1 then begin
+ LoadColor(
+ Static[StaticBoxLightest[Item]].Texture.ColR,
+ Static[StaticBoxLightest[Item]].Texture.ColG,
+ Static[StaticBoxLightest[Item]].Texture.ColB,
+ 'P1Dark');
+ end;
+
+ if ScreenAct = 2 then begin
+ LoadColor(
+ Static[StaticBoxLightest[Item]].Texture.ColR,
+ Static[StaticBoxLightest[Item]].Texture.ColG,
+ Static[StaticBoxLightest[Item]].Texture.ColB,
+ 'P4Dark');
+ end;}
+
+{ end;
+ end;}
+
+ inherited Draw;
+end;
+
+end.