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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-22 08:15:59 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-22 08:15:59 +0000 |
commit | cf1102dac69a569279ae05dd95426d9e1c544ffc (patch) | |
tree | 48dbf78fa62ab1d86dbdbd23df83172181906880 /Game/Code/Screens/UScreenStatDetail.pas | |
parent | 217cd16e10ff809e7382e5447f1ccde60f3e8564 (diff) | |
download | usdx-cf1102dac69a569279ae05dd95426d9e1c544ffc.tar.gz usdx-cf1102dac69a569279ae05dd95426d9e1c544ffc.tar.xz usdx-cf1102dac69a569279ae05dd95426d9e1c544ffc.zip |
minor bug fixes to have lazarus build load resources into SDL_Image
correctly... ( lazarus Resources are weak compared to delphi :( )
also Laz build will now run, and main loop works properly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
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