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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-05 14:49:46 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-05 14:49:46 +0000
commit966955d94331c4cf78e16215bf2c30268be035ed (patch)
tree9f13d3fc063586ee557925c35b554d370a678d63 /Game/Code/Screens/UScreenSongMenu.pas
parente2cd03822f28a4866f98fb0893a73b02bd60ce03 (diff)
downloadusdx-966955d94331c4cf78e16215bf2c30268be035ed.tar.gz
usdx-966955d94331c4cf78e16215bf2c30268be035ed.tar.xz
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Fixed a spelling mistake in ScreenSongMenu Translation Texts
Fixed Set wrong Interaction in Playlist Load Menu git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@60 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index 849716c4..0b4a9d91 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -273,7 +273,7 @@ begin
SM_PlayList_Del:
begin
CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_Del');
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL');
Button[0].Visible := True;
Button[1].Visible := False;
@@ -304,7 +304,7 @@ begin
if (Length(ISelections)>=1) then
begin
UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
- Interaction := 4;
+ Interaction := 3;
end
else
begin
@@ -312,7 +312,7 @@ begin
SelectsS[0].Visible := False;
Button[2].Visible := True;
Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
- Interaction := 3;
+ Interaction := 2;
end;
end;