aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenSongJumpto.pas
diff options
context:
space:
mode:
authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
commit44554c7908f7e2405a249331f00a35703f5939c2 (patch)
treebd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Screens/UScreenSongJumpto.pas
parent0d997f8433e982584a0ab67a6d630d12f4314759 (diff)
downloadusdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index 48d23468..de78665e 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -65,7 +65,7 @@ begin
SDLK_ESCAPE:
begin
Visible := False;
- Music.PlayBack;
+ AudioPlayback.PlayBack;
if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then
begin
ScreenSong.UnLoadDetailedCover;