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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-30 18:12:06 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-30 18:12:06 +0000
commit5f11f9f3e328f6818a42f0a3405404612399c64e (patch)
tree66f4cfcde3c1d4b0564ba47aceeb2d04082a7dfb /Game/Code/Screens/UScreenSongJumpto.pas
parentd4ec88adaa7a93d1970c116ae3d621ff05683681 (diff)
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Removed outdated 1.1 branch contents
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas205
1 files changed, 0 insertions, 205 deletions
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
deleted file mode 100644
index dfa90009..00000000
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ /dev/null
@@ -1,205 +0,0 @@
-unit UScreenSongJumpto;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
-
-type
- TScreenSongJumpto = class(TMenu)
- private
- //For ChangeMusic
- LastPlayed: Integer;
- VisibleBool: Boolean;
- public
- VisSongs: Integer;
-
- constructor Create; override;
-
- //Visible //Whether the Menu should be Drawn
- //Whether the Menu should be Drawn
- procedure SetVisible(Value: Boolean);
- property Visible: Boolean read VisibleBool write SetVisible;
-
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- function Draw: boolean; override;
-
- procedure SetTextFound(const Count: Cardinal);
- end;
-
-var
- IType: Array [0..2] of String;
- SelectType: Integer;
-
-
-implementation
-
-uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog;
-
-function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_LEFTBRACKET, SDLK_SEMICOLON:
- begin
- if Interaction = 0 then
- begin
- Button[0].Text[0].Text := Button[0].Text[0].Text + chr(ScanCode);
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- end;
- end;
-
- SDLK_BACKSPACE:
- begin
- if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then
- begin
- Button[0].Text[0].DeleteLastL;
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- end;
- end;
-
- SDLK_RETURN,
- SDLK_ESCAPE:
- begin
- Visible := False;
- AudioPlayback.PlaySound(SoundLib.Back);
- if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then
- begin
- ScreenSong.UnLoadDetailedCover;
- Button[0].Text[0].Text := '';
- CatSongs.SetFilter('', 0);
- SetTextFound(0);
- end;
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN:
- begin
- {SelectNext;
- Button[0].Text[0].Selected := (Interaction = 0);}
- end;
-
- SDLK_UP:
- begin
- {SelectPrev;
- Button[0].Text[0].Selected := (Interaction = 0); }
- end;
-
- SDLK_RIGHT:
- begin
- Interaction := 1;
- InteractInc;
- if (Length(Button[0].Text[0].Text) > 0) then
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- Interaction := 0;
- end;
- SDLK_LEFT:
- begin
- Interaction := 1;
- InteractDec;
- if (Length(Button[0].Text[0].Text) > 0) then
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- Interaction := 0;
- end;
- end;
- end;
-end;
-
-constructor TScreenSongJumpto.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- AddText(Theme.SongJumpto.TextFound);
-
- LoadFromTheme(Theme.SongJumpto);
-
- AddButton(Theme.SongJumpto.ButtonSearchText);
- if (Length(Button[0].Text) = 0) then
- AddButtonText(14, 20, '');
-
- SelectType := 0;
- AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType);
-
-
- Interaction := 0;
- LastPlayed := 0;
-end;
-
-procedure TScreenSongJumpto.SetVisible(Value: Boolean);
-begin
-//If change from unvisible to Visible then OnShow
- if (VisibleBool = False) AND (Value = True) then
- OnShow;
-
- VisibleBool := Value;
-end;
-
-procedure TScreenSongJumpto.onShow;
-begin
- //Reset Screen if no Old Search is Displayed
- if (CatSongs.CatNumShow <> -2) then
- begin
- SelectsS[0].SetSelectOpt(0);
-
- Button[0].Text[0].Text := '';
- Text[0].Text := Theme.SongJumpto.NoSongsFound;
- end;
-
- //Select Input
- Interaction := 0;
- Button[0].Text[0].Selected := True;
-
- LastPlayed := ScreenSong.Interaction;
-end;
-
-function TScreenSongJumpto.Draw: boolean;
-begin
- Result := inherited Draw;
-end;
-
-procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal);
-begin
- if (Count = 0) then
- begin
- Text[0].Text := Theme.SongJumpto.NoSongsFound;
- if (Length(Button[0].Text[0].Text) = 0) then
- ScreenSong.HideCatTL
- else
- ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
- end
- else
- begin
- Text[0].Text := Format(Theme.SongJumpto.SongsFound, [Count]);
-
- //Set CatTopLeftText
- ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
- end;
-
-
- //Set visSongs
- VisSongs := Count;
-
- //Fix SongSelection
- ScreenSong.Interaction := high(CatSongs.Song);
- ScreenSong.SelectNext;
- ScreenSong.FixSelected;
-
- //Play Correct Music
- if (ScreenSong.Interaction <> LastPlayed) then
- begin
- LastPlayed := ScreenSong.Interaction;
-
- ScreenSong.ChangeMusic;
- end;
-end;
-
-end.