aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenSong.pas
diff options
context:
space:
mode:
authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenSong.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
downloadusdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz
usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.xz
usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.zip
Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSong.pas')
-rw-r--r--Game/Code/Screens/UScreenSong.pas8
1 files changed, 1 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 16ac46ab..5c383168 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -630,13 +630,7 @@ begin
// AddStatic(200, 10, 400, 90, Skin.SelectSong);
// AddStatic(200-10, 140-5, 400+20, 50+10, Skin.Selection, 'JPG', 'Font Gray');
- AddBackground(Theme.Song.Background.Tex);
-
- for I := 0 to High(Theme.Song.Static) do
- AddStatic(Theme.Song.Static[I]);
-
- for I := 0 to High(Theme.Song.Text) do
- AddText(Theme.Song.Text[I]);
+ LoadFromTheme(Theme.Song);
TextArtist := AddText(Theme.Song.TextArtist);
TextTitle := AddText(Theme.Song.TextTitle);