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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-29 17:50:29 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-29 17:50:29 +0000 |
commit | bda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch) | |
tree | 745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenSong.pas | |
parent | 23e4d293dc19ce496da33b3929c9b71952148e86 (diff) | |
download | usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.xz usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.zip |
Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons
Some CodeClean Up in Menu Class and in Screens
Some minor Bug fixes I forgot about
Added ability to group Buttons within a Screen
New Theme Object:
ButtonCollection:
Same Attributes as a Button Plus
FirstChild: Defining the First Button in the Group.
For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain
Added Attribute to Theme Button:
Parent: Number of the assigned Group, 0 for no Group
Used new Abilitys in MainScreen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSong.pas')
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 16ac46ab..5c383168 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -630,13 +630,7 @@ begin // AddStatic(200, 10, 400, 90, Skin.SelectSong);
// AddStatic(200-10, 140-5, 400+20, 50+10, Skin.Selection, 'JPG', 'Font Gray');
- AddBackground(Theme.Song.Background.Tex);
-
- for I := 0 to High(Theme.Song.Static) do
- AddStatic(Theme.Song.Static[I]);
-
- for I := 0 to High(Theme.Song.Text) do
- AddText(Theme.Song.Text[I]);
+ LoadFromTheme(Theme.Song);
TextArtist := AddText(Theme.Song.TextArtist);
TextTitle := AddText(Theme.Song.TextTitle);
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