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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-01-11 12:41:51 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-01-11 12:41:51 +0000
commitbc01e7c70cf07c9758e09b07af5f788a45297eee (patch)
treece46b70aa970d88a9ba4abab095693772634a9e0 /Game/Code/Screens/UScreenSong.pas
parent69af8d0951d9c741680e9c7f5c5ccd63f36b8df5 (diff)
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Cleanup: Use the property Position in favor of MoveTo() (MoveTo() will be SetPosition() soon)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@784 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSong.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 03ef793b..4f90e2ca 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1524,7 +1524,7 @@ begin
begin
AudioPlayback.SetLoop(false);
AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
- AudioPlayback.MoveTo(AudioPlayback.Length / 4);
+ AudioPlayback.Position := AudioPlayback.Length / 4;
AudioPlayback.Play;
//Set Preview Volume
@@ -1768,7 +1768,7 @@ begin
begin
AudioPlayback.Close;
if AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin
- AudioPlayback.MoveTo(AudioPlayback.Length / 4);
+ AudioPlayback.Position := AudioPlayback.Length / 4;
//If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal
if (Ini.PreviewFading = 0) then
AudioPlayback.Play