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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
commit44554c7908f7e2405a249331f00a35703f5939c2 (patch)
treebd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Screens/UScreenSingModi.pas
parent0d997f8433e982584a0ab67a6d630d12f4314759 (diff)
downloadusdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSingModi.pas')
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas10
1 files changed, 5 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index d18dd5bc..a05c6d4b 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -102,7 +102,7 @@ begin
SDLK_BACKSPACE :
begin
Finish;
- Music.PlayBack;
+ AudioPlayback.PlayBack;
FadeTo(@ScreenPartyScore);
end;
@@ -170,7 +170,7 @@ begin
end
else //Start Without Song
begin
- Music.CaptureStart;
+ AudioPlayback.CaptureStart;
end;
//Set Playerinfo
@@ -531,7 +531,7 @@ end;
if ShowFinish then begin
if DllMan.Selected.LoadSong then
begin
- if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
+ if (not AudioPlayback.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
//Pause Mod:
if not Paused then
Sing(Self); // analyze song
@@ -658,12 +658,12 @@ end;
function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
begin
- Result := Music.LoadCustomSound(String(Name));
+ Result := AudioPlayback.LoadCustomSound(String(Name));
end;
procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound
begin
- Music.PlayCustomSound(Index);
+ AudioPlayback.PlayCustomSound(Index);
end;
end.