diff options
author | s_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-03 15:00:10 +0000 |
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committer | s_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-03 15:00:10 +0000 |
commit | 2bd6d1d2ea8d36eedac96053a7e4a818da22f654 (patch) | |
tree | e179e402ab7dbc9bac88ac788308b9b8697e8704 /Game/Code/Screens/UScreenSingModi.pas | |
parent | 6b0661cdb54c8764d25883065ec22697cc2d18f5 (diff) | |
download | usdx-2bd6d1d2ea8d36eedac96053a7e4a818da22f654.tar.gz usdx-2bd6d1d2ea8d36eedac96053a7e4a818da22f654.tar.xz usdx-2bd6d1d2ea8d36eedac96053a7e4a818da22f654.zip |
rewriting of the txt file parser
removed unused variables from TLines and TLine, removed TMelody
overworked the TLines and TLine records
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1000 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSingModi.pas | 1393 |
1 files changed, 696 insertions, 697 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 2a3a64f5..87e01e00 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -1,702 +1,701 @@ -unit UScreenSingModi; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses UMenu, - UMusic, - SDL, - SysUtils, - UFiles, - UTime, - USongs, - UIni, - ULog, - UTexture, - ULyrics, - TextGL, - OpenGL12, - - UThemes, - //ULCD, //TODO: maybe LCD Support as Plugin? - UScreenSing, - ModiSDK; - -type - TScreenSingModi = class(TScreenSing) - protected - //paused: boolean; //Pause Mod - //PauseTime: Real; - //NumEmptySentences: integer; - public - //TextTime: integer; - - //StaticP1: integer; - //StaticP1ScoreBG: integer; - //TextP1: integer; - //TextP1Score: integer; - - //StaticP2R: integer; - //StaticP2RScoreBG: integer; - //TextP2R: integer; - //TextP2RScore: integer; - - //StaticP2M: integer; - //StaticP2MScoreBG: integer; - //TextP2M: integer; - //TextP2MScore: integer; - - //StaticP3R: integer; - //StaticP3RScoreBG: integer; - //TextP3R: integer; - //TextP3RScore: integer; - - //Tex_Background: TTexture; - //FadeOut: boolean; - //LyricMain: TLyric; - //LyricSub: TLyric; - Winner: Byte; //Who Wins - PlayerInfo: TPlayerInfo; - TeamInfo: TTeamInfo; - - constructor Create; override; - procedure onShow; override; - //procedure onShowFinish; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure Finish; override; - //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin? - //procedure Pause; //Pause Mod(Toggles Pause) - end; - -type +unit UScreenSingModi;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+
+uses UMenu,
+ UMusic,
+ SDL,
+ SysUtils,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ ULyrics,
+ TextGL,
+ OpenGL12,
+
+ UThemes,
+ //ULCD, //TODO: maybe LCD Support as Plugin?
+ UScreenSing,
+ ModiSDK;
+
+type
+ TScreenSingModi = class(TScreenSing)
+ protected
+ //paused: boolean; //Pause Mod
+ //PauseTime: Real;
+ //NumEmptySentences: integer;
+ public
+ //TextTime: integer;
+
+ //StaticP1: integer;
+ //StaticP1ScoreBG: integer;
+ //TextP1: integer;
+ //TextP1Score: integer;
+
+ //StaticP2R: integer;
+ //StaticP2RScoreBG: integer;
+ //TextP2R: integer;
+ //TextP2RScore: integer;
+
+ //StaticP2M: integer;
+ //StaticP2MScoreBG: integer;
+ //TextP2M: integer;
+ //TextP2MScore: integer;
+
+ //StaticP3R: integer;
+ //StaticP3RScoreBG: integer;
+ //TextP3R: integer;
+ //TextP3RScore: integer;
+
+ //Tex_Background: TTexture;
+ //FadeOut: boolean;
+ //LyricMain: TLyric;
+ //LyricSub: TLyric;
+ Winner: Byte; //Who Wins
+ PlayerInfo: TPlayerInfo;
+ TeamInfo: TTeamInfo;
+
+ constructor Create; override;
+ procedure onShow; override;
+ //procedure onShowFinish; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function Draw: boolean; override;
+ procedure Finish; override;
+ //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin?
+ //procedure Pause; //Pause Mod(Toggles Pause)
+ end;
+
+type
TCustomSoundEntry = record
Filename : String;
Stream : TAudioPlaybackStream;
end;
-var - //Custom Sounds - CustomSounds: array of TCustomSoundEntry; - -//Procedured for Plugin -function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall; -//function Translate (const Name: PChar): PChar; stdcall; -procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text -function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound -procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound - -//Utilys -function ToSentences(Const Lines: TLines): TSentences; - -implementation -uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math, UDLLManager, USkins, UGraphicClasses; - -// Method for input parsing. If False is returned, GetNextWindow -// should be checked to know the next window to load; -function TScreenSingModi.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Finish; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenPartyScore); - end; - - else - Result := inherited ParseInput(PressedKey, CharCode, PressedDown); - end; - end; -end; - -constructor TScreenSingModi.Create; -begin - inherited Create; - -end; - -function ToSentences(Const Lines: TLines): TSentences; -var - I, J: Integer; -begin - Result.Current := Lines.Current; - Result.High := Lines.High; - Result.Number := Lines.Number; - Result.Resolution := Lines.Resolution; - Result.NotesGAP := Lines.NotesGAP; - Result.TotalLength := Lines.NoteType; - - SetLength(Result.Sentence, Length(Lines.Line)); - for I := low(Result.Sentence) to high(Result.Sentence) do - begin - Result.Sentence[I].Start := Lines.Line[I].Start; - Result.Sentence[I].StartNote := Lines.Line[I].StartNote; - Result.Sentence[I].Lyric := Lines.Line[I].Lyric; - Result.Sentence[I].LyricWidth := Lines.Line[I].LyricWidth; - Result.Sentence[I].End_ := Lines.Line[I].End_; - Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote; - Result.Sentence[I].HighNote := Lines.Line[I].HighNote; - Result.Sentence[I].IlNut := Lines.Line[I].IlNut; - Result.Sentence[I].TotalNotes := Lines.Line[I].TotalNotes; - - SetLength(Result.Sentence[I].Note, Length(Lines.Line[I].Note)); - for J := low(Result.Sentence[I].Note) to high(Result.Sentence[I].Note) do - begin - Result.Sentence[I].Note[J].Color := Lines.Line[I].Note[J].Color; - Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start; - Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Length; - Result.Sentence[I].Note[J].Tone := Lines.Line[I].Note[J].Tone; - Result.Sentence[I].Note[J].ToneGamus := Lines.Line[I].Note[J].ToneGamus; - //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst; - Result.Sentence[I].Note[J].FreeStyle := Lines.Line[I].Note[J].FreeStyle; - Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].NoteType; - end; - end; -end; - -procedure TScreenSingModi.onShow; -var - I: Integer; -begin - inherited; - - PlayersPlay := TeamInfo.NumTeams; - - if DLLMan.Selected.LoadSong then //Start with Song - begin - inherited; - end - else //Start Without Song - begin - AudioInput.CaptureStart; - end; - -//Set Playerinfo - PlayerInfo.NumPlayers := PlayersPlay; - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Name := PChar(Ini.Name[I]); - PlayerInfo.Playerinfo[I].Score := 0; - PlayerInfo.Playerinfo[I].Bar := 50; - PlayerInfo.Playerinfo[I].Enabled := True; - end; - - for I := PlayerInfo.NumPlayers to high(PlayerInfo.Playerinfo) do - begin - PlayerInfo.Playerinfo[I].Score:= 0; - PlayerInfo.Playerinfo[I].Bar := 0; - PlayerInfo.Playerinfo[I].Enabled := False; - end; - - {Case PlayersPlay of - 1: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ScoreBG].Texture.Y + Static[StaticP1ScoreBG].Texture.H; - end; - 2,4: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1TwoPScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H; - PlayerInfo.Playerinfo[2].PosX := Static[StaticP1TwoPScoreBG].Texture.X; - PlayerInfo.Playerinfo[2].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H; - PlayerInfo.Playerinfo[1].PosX := Static[StaticP2RScoreBG].Texture.X; - PlayerInfo.Playerinfo[1].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H; - PlayerInfo.Playerinfo[3].PosX := Static[StaticP2RScoreBG].Texture.X; - PlayerInfo.Playerinfo[3].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H; - end; - 3,6: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ThreePScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H; - PlayerInfo.Playerinfo[3].PosX := Static[StaticP1ThreePScoreBG].Texture.X; - PlayerInfo.Playerinfo[3].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H; - PlayerInfo.Playerinfo[1].PosX := Static[StaticP2MScoreBG].Texture.X; - PlayerInfo.Playerinfo[1].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H; - PlayerInfo.Playerinfo[4].PosX := Static[StaticP2MScoreBG].Texture.X; - PlayerInfo.Playerinfo[4].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H; - PlayerInfo.Playerinfo[2].PosX := Static[StaticP3RScoreBG].Texture.X; - PlayerInfo.Playerinfo[2].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H; - PlayerInfo.Playerinfo[5].PosX := Static[StaticP3RScoreBG].Texture.X; - PlayerInfo.Playerinfo[5].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H; - end; - end; } - - // play music (I) - //Music.CaptureStart; - //Music.MoveTo(AktSong.Start); - - //Init Plugin - if not DLLMan.PluginInit(TeamInfo, PlayerInfo, ToSentences(Lines[0]), LoadTex, Print, LoadSound, PlaySound) then - begin - //Fehler - Log.LogError('Could not Init Plugin'); - Halt; - end; - - // Set Background (Little Workaround, maybe change sometime) - if (DLLMan.Selected.LoadBack) AND (DLLMan.Selected.LoadSong) then - ScreenSing.Tex_Background := Tex_Background; - - Winner := 0; - - //Set Score Visibility - {if PlayersPlay = 1 then begin - Text[TextP1Score].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1ScoreBG].Visible := DLLMan.Selected.ShowScore; - end; - - if (PlayersPlay = 2) OR (PlayersPlay = 4) then begin - Text[TextP1TwoPScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1TwoPScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP2RScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP2RScoreBG].Visible := DLLMan.Selected.ShowScore; - end; - - if (PlayersPlay = 3) OR (PlayersPlay = 6) then begin - Text[TextP1ThreePScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1ThreePScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP2MScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP2MScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP3RScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP3RScoreBG].Visible := DLLMan.Selected.ShowScore; - end; } -end; - -function TScreenSingModi.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - S, I: integer; - T: integer; -begin - Result := false; - - //Set Playerinfo - PlayerInfo.NumPlayers := PlayersPlay; - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Name := PChar(Player[I].Name); - if PlayerInfo.Playerinfo[I].Enabled then - begin - if (Player[I].ScoreTotalI<=10000) then - PlayerInfo.Playerinfo[I].Score:= Player[I].ScoreTotalI; - PlayerInfo.Playerinfo[I].Bar := Round(Scores.Players[I].RBPos * 100); - end; - end; - - //Show Score - if DLLMan.Selected.ShowScore then - begin - {//ScoreBG Mod - // set player colors - if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, - Static[StaticP1TwoP].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P2Dark'); - - - - LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, - Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); - - - - end; - if ScreenAct = 2 then begin - LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, - Static[StaticP1TwoP].Texture.ColB, 'P3Dark'); - LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P4Dark'); - - - - LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, - Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark'); - LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark'); - - - - end; - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, - Static[StaticP1ThreeP].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P2Dark'); - LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, - Static[StaticP3R].Texture.ColB, 'P3Dark'); - - - - LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, - Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); - LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, - Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark'); - - - - end; - if ScreenAct = 2 then begin - LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, - Static[StaticP1ThreeP].Texture.ColB, 'P4Dark'); - LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P5Dark'); - LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, - Static[StaticP3R].Texture.ColB, 'P6Dark'); - - - - - LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, - Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark'); - LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark'); - LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, - Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark'); - - - - - end; - end; - //end ScoreBG Mod } - - // set player names (for 2 screens and only Singstar skin) - if ScreenAct = 1 then begin - Text[TextP1].Text := 'P1'; - Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin - Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin - Text[TextP2R].Text := 'P2'; - Text[TextP2M].Text := 'P2'; - Text[TextP3R].Text := 'P3'; - end; - - if ScreenAct = 2 then begin - case PlayersPlay of - 4: begin - Text[TextP1TwoP].Text := 'P3'; - Text[TextP2R].Text := 'P4'; - end; - 6: begin - Text[TextP1ThreeP].Text := 'P4'; - Text[TextP2M].Text := 'P5'; - Text[TextP3R].Text := 'P6'; - end; - end; // case - end; // if - - - // stereo <- and where iss P2M? or P3? - Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX; - Text[TextP1].X := Text[TextP1].X + 10*ScreenX; - - {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} - - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX; - Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX; - - {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} - - // .. and scores - {if PlayersPlay = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1Score].Text := Tekst; - end; - - if PlayersPlay = 2 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - - if PlayersPlay = 3 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - - if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - if ScreenAct = 2 then begin - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[3].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - if ScreenAct = 2 then begin - Tekst := IntToStr(Player[3].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[4].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[5].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - end; } - - end; //ShowScore - - for S := 1 to 1 do - Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X + 10*ScreenX; - - if DLLMan.Selected.LoadSong then - begin - // update static menu with time ... - Min := Round(LineState.CurrentTime) div 60; - Sec := Round(LineState.CurrentTime) mod 60; - Text[TextTimeText].Text := ''; - if Min < 10 then Text[TextTimeText].Text := '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; - if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); - end; - - // draw static menu (BG) - DrawBG; - - //Draw Background - if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then - SingDrawBackground; - - // comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt? - // update and draw movie - // <mog> wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X -{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin - UpdateSmpeg; // this only draws - end;} - - // draw static menu (FG) - DrawFG; - - if ShowFinish then begin - if DllMan.Selected.LoadSong then - begin - if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LineState.CurrentTime*1000 <= CurrentSong.Finish)) then begin - //Pause Mod: - if not Paused then - Sing(Self); // analyze song - end else begin - if not FadeOut then begin - Finish; - FadeOut := true; - FadeTo(@ScreenPartyScore); - end; - end; - end; - end; - - // draw custom items - SingModiDraw(PlayerInfo); // always draw - - //GoldenNoteStarsTwinkle Mod - GoldenRec.SpawnRec; - //GoldenNoteStarsTwinkle Mod - - //Update PlayerInfo - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - if PlayerInfo.Playerinfo[I].Enabled then - begin - //PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; - PlayerInfo.Playerinfo[I].Score := Player[I].ScoreTotalI; - end; - end; - - if ((ShowFinish) AND (NOT Paused)) then - begin - if not DLLMan.PluginDraw(Playerinfo, Lines[0].Current) then - begin - if not FadeOut then begin - Finish; - FadeOut := true; - FadeTo(@ScreenPartyScore); - end; - end; - end; - - //Change PlayerInfo/Changeables - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - if (Player[I].ScoreTotalI <> PlayerInfo.Playerinfo[I].Score) then - begin - //Player[I].ScoreTotal := Player[I].ScoreTotal + (PlayerInfo.Playerinfo[I].Score - Player[I].ScoreTotalI); - Player[I].ScoreTotalI := PlayerInfo.Playerinfo[I].Score; - end; - {if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then - Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; } - end; - - // back stereo - Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX; - Text[TextP1].X := Text[TextP1].X - 10*ScreenX; - - {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;} - - - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; - Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX; - - {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;} - - - for S := 1 to 1 do - Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X - 10*ScreenX; - - Result := true; -end; - -procedure TScreenSingModi.Finish; -begin -inherited Finish; - -Winner := DllMan.PluginFinish(PlayerInfo); - -//Log.LogError('Winner: ' + InttoStr(Winner)); - -//DLLMan.UnLoadPlugin; -end; - -function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall; -var - Texname, EXT: String; - Tex: TTexture; -begin - //Get texture Name - TexName := Skin.GetTextureFileName(String(Name)); - //Get File Typ - Ext := ExtractFileExt(TexName); - if (uppercase(Ext) = '.JPG') then - Ext := 'JPG' - else - Ext := 'BMP'; - - Tex := Texture.LoadTexture(TexName, UTexture.TTextureType(Typ), 0); - - Result.TexNum := Tex.TexNum; - Result.W := Tex.W; - Result.H := Tex.H; -end; -{ -function Translate (const Name: PChar): PChar; stdcall; -begin - Result := PChar(Language.Translate(String(Name))); -end; } - -procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text -begin - SetFontItalic ((Style and 128) = 128); - SetFontStyle(Style and 7); - SetFontSize(Size); - SetFontPos (X, Y); - glPrint (PChar(Language.Translate(String(Text)))); -end; - -function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound -var - S: TAudioPlaybackStream; - I: Integer; - F: String; -begin - //Search for Sound in already loaded Sounds - F := UpperCase(SoundPath + FileName); - For I := 0 to High(CustomSounds) do - begin - if (UpperCase(CustomSounds[I].Filename) = F) then - begin - Result := I; - Exit; - end; - end; - - S := AudioPlayback.OpenSound(SoundPath + String(Name)); - if (S <> nil) then - Result := High(CustomSounds) - else - Result := 0; -end; - -procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound -begin - if (Index <= High(CustomSounds)) then - AudioPlayback.PlaySound(CustomSounds[Index].Stream); -end; - -end. - +var
+ //Custom Sounds
+ CustomSounds: array of TCustomSoundEntry;
+
+//Procedured for Plugin
+function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall;
+//function Translate (const Name: PChar): PChar; stdcall;
+procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text
+function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
+procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound
+
+//Utilys
+function ToSentences(Const Lines: TLines): TSentences;
+
+implementation
+uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math, UDLLManager, USkins, UGraphicClasses;
+
+// Method for input parsing. If False is returned, GetNextWindow
+// should be checked to know the next window to load;
+function TScreenSingModi.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Finish;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenPartyScore);
+ end;
+
+ else
+ Result := inherited ParseInput(PressedKey, CharCode, PressedDown);
+ end;
+ end;
+end;
+
+constructor TScreenSingModi.Create;
+begin
+ inherited Create;
+
+end;
+
+function ToSentences(Const Lines: TLines): TSentences;
+var
+ I, J: Integer;
+begin
+ Result.Current := Lines.Current;
+ Result.High := Lines.High;
+ Result.Number := Lines.Number;
+ Result.Resolution := Lines.Resolution;
+ Result.NotesGAP := Lines.NotesGAP;
+ Result.TotalLength := Lines.ScoreValue;
+
+ SetLength(Result.Sentence, Length(Lines.Line));
+ for I := low(Result.Sentence) to high(Result.Sentence) do
+ begin
+ Result.Sentence[I].Start := Lines.Line[I].Start;
+ Result.Sentence[I].StartNote := Lines.Line[I].Note[0].Start;
+ Result.Sentence[I].Lyric := Lines.Line[I].Lyric;
+ Result.Sentence[I].LyricWidth := Lines.Line[I].LyricWidth;
+ Result.Sentence[I].End_ := Lines.Line[I].End_;
+ Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote;
+ Result.Sentence[I].HighNote := Lines.Line[I].HighNote;
+ Result.Sentence[I].IlNut := Lines.Line[I].IlNut;
+ Result.Sentence[I].TotalNotes := Lines.Line[I].TotalNotes;
+
+ SetLength(Result.Sentence[I].Note, Length(Lines.Line[I].Note));
+ for J := low(Result.Sentence[I].Note) to high(Result.Sentence[I].Note) do
+ begin
+ Result.Sentence[I].Note[J].Color := Lines.Line[I].Note[J].Color;
+ Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start;
+ Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Length;
+ Result.Sentence[I].Note[J].Tone := Lines.Line[I].Note[J].Tone;
+ //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst;
+ Result.Sentence[I].Note[J].FreeStyle := (Lines.Line[I].Note[J].NoteType = ntFreestyle);
+ Result.Sentence[I].Note[J].Typ := Ord(Lines.Line[I].Note[J].NoteType);
+ end;
+ end;
+end;
+
+procedure TScreenSingModi.onShow;
+var
+ I: Integer;
+begin
+ inherited;
+
+ PlayersPlay := TeamInfo.NumTeams;
+
+ if DLLMan.Selected.LoadSong then //Start with Song
+ begin
+ inherited;
+ end
+ else //Start Without Song
+ begin
+ AudioInput.CaptureStart;
+ end;
+
+//Set Playerinfo
+ PlayerInfo.NumPlayers := PlayersPlay;
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[I].Name := PChar(Ini.Name[I]);
+ PlayerInfo.Playerinfo[I].Score := 0;
+ PlayerInfo.Playerinfo[I].Bar := 50;
+ PlayerInfo.Playerinfo[I].Enabled := True;
+ end;
+
+ for I := PlayerInfo.NumPlayers to high(PlayerInfo.Playerinfo) do
+ begin
+ PlayerInfo.Playerinfo[I].Score:= 0;
+ PlayerInfo.Playerinfo[I].Bar := 0;
+ PlayerInfo.Playerinfo[I].Enabled := False;
+ end;
+
+ {Case PlayersPlay of
+ 1: begin
+ PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ScoreBG].Texture.Y + Static[StaticP1ScoreBG].Texture.H;
+ end;
+ 2,4: begin
+ PlayerInfo.Playerinfo[0].PosX := Static[StaticP1TwoPScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[0].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H;
+ PlayerInfo.Playerinfo[2].PosX := Static[StaticP1TwoPScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[2].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H;
+ PlayerInfo.Playerinfo[1].PosX := Static[StaticP2RScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[1].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H;
+ PlayerInfo.Playerinfo[3].PosX := Static[StaticP2RScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[3].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H;
+ end;
+ 3,6: begin
+ PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ThreePScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H;
+ PlayerInfo.Playerinfo[3].PosX := Static[StaticP1ThreePScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[3].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H;
+ PlayerInfo.Playerinfo[1].PosX := Static[StaticP2MScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[1].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H;
+ PlayerInfo.Playerinfo[4].PosX := Static[StaticP2MScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[4].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H;
+ PlayerInfo.Playerinfo[2].PosX := Static[StaticP3RScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[2].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H;
+ PlayerInfo.Playerinfo[5].PosX := Static[StaticP3RScoreBG].Texture.X;
+ PlayerInfo.Playerinfo[5].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H;
+ end;
+ end; }
+
+ // play music (I)
+ //Music.CaptureStart;
+ //Music.MoveTo(AktSong.Start);
+
+ //Init Plugin
+ if not DLLMan.PluginInit(TeamInfo, PlayerInfo, ToSentences(Lines[0]), LoadTex, Print, LoadSound, PlaySound) then
+ begin
+ //Fehler
+ Log.LogError('Could not Init Plugin');
+ Halt;
+ end;
+
+ // Set Background (Little Workaround, maybe change sometime)
+ if (DLLMan.Selected.LoadBack) AND (DLLMan.Selected.LoadSong) then
+ ScreenSing.Tex_Background := Tex_Background;
+
+ Winner := 0;
+
+ //Set Score Visibility
+ {if PlayersPlay = 1 then begin
+ Text[TextP1Score].Visible := DLLMan.Selected.ShowScore;
+ Static[StaticP1ScoreBG].Visible := DLLMan.Selected.ShowScore;
+ end;
+
+ if (PlayersPlay = 2) OR (PlayersPlay = 4) then begin
+ Text[TextP1TwoPScore].Visible := DLLMan.Selected.ShowScore;
+ Static[StaticP1TwoPScoreBG].Visible := DLLMan.Selected.ShowScore;
+
+ Text[TextP2RScore].Visible := DLLMan.Selected.ShowScore;
+ Static[StaticP2RScoreBG].Visible := DLLMan.Selected.ShowScore;
+ end;
+
+ if (PlayersPlay = 3) OR (PlayersPlay = 6) then begin
+ Text[TextP1ThreePScore].Visible := DLLMan.Selected.ShowScore;
+ Static[StaticP1ThreePScoreBG].Visible := DLLMan.Selected.ShowScore;
+
+ Text[TextP2MScore].Visible := DLLMan.Selected.ShowScore;
+ Static[StaticP2MScoreBG].Visible := DLLMan.Selected.ShowScore;
+
+ Text[TextP3RScore].Visible := DLLMan.Selected.ShowScore;
+ Static[StaticP3RScoreBG].Visible := DLLMan.Selected.ShowScore;
+ end; }
+end;
+
+function TScreenSingModi.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ S, I: integer;
+ T: integer;
+begin
+ Result := false;
+
+ //Set Playerinfo
+ PlayerInfo.NumPlayers := PlayersPlay;
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[I].Name := PChar(Player[I].Name);
+ if PlayerInfo.Playerinfo[I].Enabled then
+ begin
+ if (Player[I].ScoreTotalI<=10000) then
+ PlayerInfo.Playerinfo[I].Score:= Player[I].ScoreTotalI;
+ PlayerInfo.Playerinfo[I].Bar := Round(Scores.Players[I].RBPos * 100);
+ end;
+ end;
+
+ //Show Score
+ if DLLMan.Selected.ShowScore then
+ begin
+ {//ScoreBG Mod
+ // set player colors
+ if PlayersPlay = 4 then begin
+ if ScreenAct = 1 then begin
+ LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
+ Static[StaticP1TwoP].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P2Dark');
+
+
+
+ LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
+ Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
+
+
+
+ end;
+ if ScreenAct = 2 then begin
+ LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
+ Static[StaticP1TwoP].Texture.ColB, 'P3Dark');
+ LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P4Dark');
+
+
+
+ LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
+ Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark');
+ LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark');
+
+
+
+ end;
+ end;
+
+ if PlayersPlay = 6 then begin
+ if ScreenAct = 1 then begin
+ LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
+ Static[StaticP1ThreeP].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P2Dark');
+ LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
+ Static[StaticP3R].Texture.ColB, 'P3Dark');
+
+
+
+ LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
+ Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
+ LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
+ Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark');
+
+
+
+ end;
+ if ScreenAct = 2 then begin
+ LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
+ Static[StaticP1ThreeP].Texture.ColB, 'P4Dark');
+ LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P5Dark');
+ LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
+ Static[StaticP3R].Texture.ColB, 'P6Dark');
+
+
+
+
+ LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
+ Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark');
+ LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark');
+ LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
+ Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark');
+
+
+
+
+ end;
+ end;
+ //end ScoreBG Mod }
+
+ // set player names (for 2 screens and only Singstar skin)
+ if ScreenAct = 1 then begin
+ Text[TextP1].Text := 'P1';
+ Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin
+ Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin
+ Text[TextP2R].Text := 'P2';
+ Text[TextP2M].Text := 'P2';
+ Text[TextP3R].Text := 'P3';
+ end;
+
+ if ScreenAct = 2 then begin
+ case PlayersPlay of
+ 4: begin
+ Text[TextP1TwoP].Text := 'P3';
+ Text[TextP2R].Text := 'P4';
+ end;
+ 6: begin
+ Text[TextP1ThreeP].Text := 'P4';
+ Text[TextP2M].Text := 'P5';
+ Text[TextP3R].Text := 'P6';
+ end;
+ end; // case
+ end; // if
+
+
+ // stereo <- and where iss P2M? or P3?
+ Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
+ Text[TextP1].X := Text[TextP1].X + 10*ScreenX;
+
+ {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
+ Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
+
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
+ Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
+
+ {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
+ Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
+
+ // .. and scores
+ {if PlayersPlay = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1Score].Text := Tekst;
+ end;
+
+ if PlayersPlay = 2 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+
+ if PlayersPlay = 3 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+
+ if PlayersPlay = 4 then begin
+ if ScreenAct = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+ if ScreenAct = 2 then begin
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[3].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+ end;
+
+ if PlayersPlay = 6 then begin
+ if ScreenAct = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+ if ScreenAct = 2 then begin
+ Tekst := IntToStr(Player[3].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[4].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[5].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+ end; }
+
+ end; //ShowScore
+
+ for S := 1 to 1 do
+ Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
+
+ for T := 0 to 1 do
+ Text[T].X := Text[T].X + 10*ScreenX;
+
+ if DLLMan.Selected.LoadSong then
+ begin
+ // update static menu with time ...
+ Min := Round(LineState.CurrentTime) div 60;
+ Sec := Round(LineState.CurrentTime) mod 60;
+ Text[TextTimeText].Text := '';
+ if Min < 10 then Text[TextTimeText].Text := '0';
+ Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':';
+ if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
+ Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
+ end;
+
+ // draw static menu (BG)
+ DrawBG;
+
+ //Draw Background
+ if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then
+ SingDrawBackground;
+
+ // comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt?
+ // update and draw movie
+ // <mog> wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X
+{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin
+ UpdateSmpeg; // this only draws
+ end;}
+
+ // draw static menu (FG)
+ DrawFG;
+
+ if ShowFinish then begin
+ if DllMan.Selected.LoadSong then
+ begin
+ if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LineState.CurrentTime*1000 <= CurrentSong.Finish)) then begin
+ //Pause Mod:
+ if not Paused then
+ Sing(Self); // analyze song
+ end else begin
+ if not FadeOut then begin
+ Finish;
+ FadeOut := true;
+ FadeTo(@ScreenPartyScore);
+ end;
+ end;
+ end;
+ end;
+
+ // draw custom items
+ SingModiDraw(PlayerInfo); // always draw
+
+ //GoldenNoteStarsTwinkle Mod
+ GoldenRec.SpawnRec;
+ //GoldenNoteStarsTwinkle Mod
+
+ //Update PlayerInfo
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ if PlayerInfo.Playerinfo[I].Enabled then
+ begin
+ //PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent;
+ PlayerInfo.Playerinfo[I].Score := Player[I].ScoreTotalI;
+ end;
+ end;
+
+ if ((ShowFinish) AND (NOT Paused)) then
+ begin
+ if not DLLMan.PluginDraw(Playerinfo, Lines[0].Current) then
+ begin
+ if not FadeOut then begin
+ Finish;
+ FadeOut := true;
+ FadeTo(@ScreenPartyScore);
+ end;
+ end;
+ end;
+
+ //Change PlayerInfo/Changeables
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ if (Player[I].ScoreTotalI <> PlayerInfo.Playerinfo[I].Score) then
+ begin
+ //Player[I].ScoreTotal := Player[I].ScoreTotal + (PlayerInfo.Playerinfo[I].Score - Player[I].ScoreTotalI);
+ Player[I].ScoreTotalI := PlayerInfo.Playerinfo[I].Score;
+ end;
+ {if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then
+ Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; }
+ end;
+
+ // back stereo
+ Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
+ Text[TextP1].X := Text[TextP1].X - 10*ScreenX;
+
+ {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
+ Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;}
+
+
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
+ Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
+
+ {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
+ Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
+
+
+ for S := 1 to 1 do
+ Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX;
+
+ for T := 0 to 1 do
+ Text[T].X := Text[T].X - 10*ScreenX;
+
+ Result := true;
+end;
+
+procedure TScreenSingModi.Finish;
+begin
+inherited Finish;
+
+Winner := DllMan.PluginFinish(PlayerInfo);
+
+//Log.LogError('Winner: ' + InttoStr(Winner));
+
+//DLLMan.UnLoadPlugin;
+end;
+
+function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall;
+var
+ Texname, EXT: String;
+ Tex: TTexture;
+begin
+ //Get texture Name
+ TexName := Skin.GetTextureFileName(String(Name));
+ //Get File Typ
+ Ext := ExtractFileExt(TexName);
+ if (uppercase(Ext) = '.JPG') then
+ Ext := 'JPG'
+ else
+ Ext := 'BMP';
+
+ Tex := Texture.LoadTexture(TexName, UTexture.TTextureType(Typ), 0);
+
+ Result.TexNum := Tex.TexNum;
+ Result.W := Tex.W;
+ Result.H := Tex.H;
+end;
+{
+function Translate (const Name: PChar): PChar; stdcall;
+begin
+ Result := PChar(Language.Translate(String(Name)));
+end; }
+
+procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text
+begin
+ SetFontItalic ((Style and 128) = 128);
+ SetFontStyle(Style and 7);
+ SetFontSize(Size);
+ SetFontPos (X, Y);
+ glPrint (PChar(Language.Translate(String(Text))));
+end;
+
+function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
+var
+ S: TAudioPlaybackStream;
+ I: Integer;
+ F: String;
+begin
+ //Search for Sound in already loaded Sounds
+ F := UpperCase(SoundPath + FileName);
+ For I := 0 to High(CustomSounds) do
+ begin
+ if (UpperCase(CustomSounds[I].Filename) = F) then
+ begin
+ Result := I;
+ Exit;
+ end;
+ end;
+
+ S := AudioPlayback.OpenSound(SoundPath + String(Name));
+ if (S <> nil) then
+ Result := High(CustomSounds)
+ else
+ Result := 0;
+end;
+
+procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound
+begin
+ if (Index <= High(CustomSounds)) then
+ AudioPlayback.PlaySound(CustomSounds[Index].Stream);
+end;
+
+end.
+
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