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authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-05 23:47:36 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-05 23:47:36 +0000
commit8bf5d685ad3b8ff361f4d435c982d6e3e8fc3396 (patch)
treec2841c45e4ae42a6e77903dcca6637c251bed3e0 /Game/Code/Screens/UScreenSing.pas
parentf57195faeb00ee22a14cc00cf15f822d47cab5e8 (diff)
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Translated Variable Names and Types
TCzesci to TLines TMuzyka to TMelody HighNut to HighNote Nuta to Note Czesc to Line git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@913 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r--Game/Code/Screens/UScreenSing.pas18
1 files changed, 9 insertions, 9 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 2de44e19..f56b15df 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -634,8 +634,8 @@ begin
end; // case
// Add Lines to Lyrics
- While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
+ While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Lines[0].Line)) do
+ Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]);
UpdateLCD;
@@ -883,8 +883,8 @@ begin
//Set Position of Line Bonus - PhrasenBonus End
//Set Num of Empty Sentences for Phrasen Bonus
NumEmptySentences := 0;
- for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do
- if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences);
+ for P := low(Lines[0].Line) to high(Lines[0].Line) do
+ if Lines[0].Line[P].TotalNotes = 0 then Inc(NumEmptySentences);
Log.LogStatus('End', 'onShow');
end;
@@ -1311,7 +1311,7 @@ B: integer; //Max Points for Notes
begin
//Check for Empty Sentence
- if (Czesci[0].Czesc[S].TotalNotes<=0) then
+ if (Lines[0].Line[S].TotalNotes<=0) then
exit;
//Set Max Note Points
@@ -1327,12 +1327,12 @@ begin
//PhrasenBonus - Line Bonus Mod
//Generate Steps 0 to 8
- A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
+ A := Floor(A / (B * Lines[0].Line[S].TotalNotes / Lines[0].Wartosc) * 8);
If (Ini.LineBonus > 0) then
begin
//PhrasenBonus give Points
- Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
+ Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Lines[0].Line) - NumEmptySentences) * A / 8);
Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
//Update Total Score
Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
@@ -1377,9 +1377,9 @@ procedure TScreenSing.onSentenceChange(S: Cardinal);
begin
//GoldenStarsTwinkle Mod
GoldenRec.SentenceChange;
- if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then
+ if (Lyrics.LineCounter <= High(Lines[0].Line)) then
begin
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
+ Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]);
// addline uses display memory
// calling draw makes sure, there's the singscreen in it, when the next
// swap between onscreen and offscreen buffers is done