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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-06 09:39:49 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-06 09:39:49 +0000
commit486ad8796acc5883ef83f3a78cd615f6711d77f0 (patch)
tree14e379cad1e87a10056dd4b5bca160c733aa2a5f /Game/Code/Screens/UScreenSing.pas
parent6a6ef888e1132505da264e395d2c1ca08fffecc5 (diff)
downloadusdx-486ad8796acc5883ef83f3a78cd615f6711d77f0.tar.gz
usdx-486ad8796acc5883ef83f3a78cd615f6711d77f0.tar.xz
usdx-486ad8796acc5883ef83f3a78cd615f6711d77f0.zip
conformed projectM to IVideoPlayback
still needs a little work. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@678 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r--Game/Code/Screens/UScreenSing.pas8
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index dd11ee07..c3bb78d2 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -851,10 +851,10 @@ begin
begin
try
writeln( 'VideoPlayback.FFmpegGetFrame' );
- VideoPlayback.FFmpegGetFrame(Czas.Teraz);
+ VideoPlayback.GetFrame(Czas.Teraz);
writeln( 'VideoPlayback.FFmpegDrawGL' );
- VideoPlayback.FFmpegDrawGL(ScreenAct);
+ VideoPlayback.DrawGL(ScreenAct);
// PlaySmpeg;
except
@@ -1125,8 +1125,8 @@ begin
// todo: find a way to determine, when a new frame is needed
// toto: same for the need to skip frames
- VideoPlayback.FFmpegGetFrame(Czas.Teraz);
- VideoPlayback.FFmpegDrawGL(ScreenAct);
+ VideoPlayback.GetFrame(Czas.Teraz);
+ VideoPlayback.DrawGL(ScreenAct);
except
on E : Exception do
begin