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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-23 14:00:46 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-23 14:00:46 +0000
commit1f9fd791bbe68741b8273a64eb5c0abe928e431c (patch)
treebbee279bf97c18bce36b8c45e9fdf67fce88ee8e /Game/Code/Screens/UScreenSing.pas
parentcf1102dac69a569279ae05dd95426d9e1c544ffc (diff)
downloadusdx-1f9fd791bbe68741b8273a64eb5c0abe928e431c.tar.gz
usdx-1f9fd791bbe68741b8273a64eb5c0abe928e431c.tar.xz
usdx-1f9fd791bbe68741b8273a64eb5c0abe928e431c.zip
New class for score management
-Scores are raised when PopUp slides under the scorebg -1 to 6 Player support (even 5 Players(not supported by Core atm)) -Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2 Ratingbar is not drawn by class atm. Have to be done git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r--Game/Code/Screens/UScreenSing.pas163
1 files changed, 108 insertions, 55 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index ff6bfe20..b953cc07 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -28,7 +28,8 @@ uses UMenu,
UThemes,
ULCD,
UGraphicClasses,
- UVideo;
+ UVideo,
+ USingScores;
type
TScreenSing = class(TMenu)
@@ -45,46 +46,51 @@ type
//eoa TimeBar mod
StaticP1: integer;
- StaticP1ScoreBG: integer;
TextP1: integer;
- TextP1Score: integer;
+ {StaticP1ScoreBG: integer;
+ TextP1Score: integer;}
- //moveable singbar mod
+ {//moveable singbar mod
StaticP1SingBar: integer;
StaticP1ThreePSingBar: integer;
StaticP1TwoPSingBar: integer;
StaticP2RSingBar: integer;
StaticP2MSingBar: integer;
StaticP3SingBar: integer;
- //eoa moveable singbar
+ //eoa moveable singbar }
//Added for ps3 skin
//shown when game is in 2/4 player modus
StaticP1TwoP: integer;
- StaticP1TwoPScoreBG: integer;
TextP1TwoP: integer;
- TextP1TwoPScore: integer;
+
+ {StaticP1TwoPScoreBG: integer;
+ TextP1TwoPScore: integer;}
//shown when game is in 3/6 player modus
StaticP1ThreeP: integer;
- StaticP1ThreePScoreBG: integer;
TextP1ThreeP: integer;
- TextP1ThreePScore: integer;
+
+ {TextP1ThreePScore: integer;
+ StaticP1ThreePScoreBG: integer; }
//eoa
StaticP2R: integer;
- StaticP2RScoreBG: integer;
TextP2R: integer;
- TextP2RScore: integer;
+
+ {StaticP2RScoreBG: integer;
+ TextP2RScore: integer;}
StaticP2M: integer;
- StaticP2MScoreBG: integer;
TextP2M: integer;
- TextP2MScore: integer;
+
+ {StaticP2MScoreBG: integer;
+ TextP2MScore: integer; }
StaticP3R: integer;
- StaticP3RScoreBG: integer;
TextP3R: integer;
- TextP3RScore: integer;
+
+ {StaticP3RScoreBG: integer;
+ TextP3RScore: integer;}
Tex_Background: TTexture;
FadeOut: boolean;
@@ -92,6 +98,9 @@ type
// LyricSub: TLyric;
Lyrics: TLyricEngine;
+ //Score Manager:
+ Scores: TSingScores;
+
constructor Create; override;
procedure onShow; override;
procedure onShowFinish; override;
@@ -205,6 +214,10 @@ var
begin
inherited Create;
+ //Create Score Class
+ Scores := TSingScores.Create;
+ Scores.LoadfromTheme;
+
LoadFromTheme(Theme.Sing);
//TimeBar
@@ -213,45 +226,51 @@ begin
// 1 player | P1
StaticP1 := AddStatic(Theme.Sing.StaticP1);
- StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG);
TextP1 := AddText(Theme.Sing.TextP1);
+
+ {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG);
TextP1Score := AddText(Theme.Sing.TextP1Score);
- StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);
+ StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);}
// 2 or 4 players | P1
StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
- StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG);
TextP1TwoP := AddText(Theme.Sing.TextP1TwoP);
+
+ {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG);
TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore);
- StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);
+ StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);}
// | P2
StaticP2R := AddStatic(Theme.Sing.StaticP2R);
- StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG);
TextP2R := AddText(Theme.Sing.TextP2R);
+
+ {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG);
TextP2RScore := AddText(Theme.Sing.TextP2RScore);
- StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);
+ StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); }
// 3 or 6 players | P1
StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP);
- StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG);
TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP);
+
+ {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG);
TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore);
- StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);
+ StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);}
// | P2
StaticP2M := AddStatic(Theme.Sing.StaticP2M);
- StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG);
TextP2M := AddText(Theme.Sing.TextP2M);
+
+ {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG);
TextP2MScore := AddText(Theme.Sing.TextP2MScore);
- StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);
+ StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);}
// | P3
StaticP3R := AddStatic(Theme.Sing.StaticP3R);
- StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG);
TextP3R := AddText(Theme.Sing.TextP3R);
+
+ {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG);
TextP3RScore := AddText(Theme.Sing.TextP3RScore);
- StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);
+ StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);}
if ScreenAct = 2 then begin
// katze und affe
@@ -273,10 +292,24 @@ var
V2M: boolean;
V3R: boolean;
NR: TRecR; //Line Bonus Mod
+
+ Color: TRGB;
begin
Log.LogStatus('Begin', 'onShow');
FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented
+ //SetUp Score Manager
+ Scores.ClearPlayers; //Clear Old Player Values
+ Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm
+ For P := 0 to PlayersPlay -1 do //Add new Ones
+ begin
+ Scores.AddPlayer(Tex_ScoreBG[P], Color);
+ end;
+
+ Scores.Init; //Get Positions for Players
+
+
+
// prepare players
SetLength(Player, PlayersPlay);
// Player[0].ScoreTotalI := 0;
@@ -327,38 +360,44 @@ begin
//This one is shown in 1P mode
Static[StaticP1].Visible := V1;
- Static[StaticP1ScoreBG].Visible := V1;
Text[TextP1].Visible := V1;
- Text[TextP1Score].Visible := V1;
+
+ {Static[StaticP1ScoreBG].Visible := V1;
+ Text[TextP1Score].Visible := V1;}
//This one is shown in 2/4P mode
Static[StaticP1TwoP].Visible := V1TwoP;
- Static[StaticP1TwoPScoreBG].Visible := V1TwoP;
Text[TextP1TwoP].Visible := V1TwoP;
- Text[TextP1TwoPScore].Visible := V1TwoP;
+
+ {Static[StaticP1TwoPScoreBG].Visible := V1TwoP;
+ Text[TextP1TwoPScore].Visible := V1TwoP;}
Static[StaticP2R].Visible := V2R;
- Static[StaticP2RScoreBG].Visible := V2R;
Text[TextP2R].Visible := V2R;
- Text[TextP2RScore].Visible := V2R;
+
+ {Static[StaticP2RScoreBG].Visible := V2R;
+ Text[TextP2RScore].Visible := V2R; }
//This one is shown in 3/6P mode
Static[StaticP1ThreeP].Visible := V1ThreeP;
- Static[StaticP1ThreePScoreBG].Visible := V1ThreeP;
Text[TextP1ThreeP].Visible := V1ThreeP;
- Text[TextP1ThreePScore].Visible := V1ThreeP;
+
+ {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP;
+ Text[TextP1ThreePScore].Visible := V1ThreeP; }
Static[StaticP2M].Visible := V2M;
- Static[StaticP2MScoreBG].Visible := V2M;
Text[TextP2M].Visible := V2M;
- Text[TextP2MScore].Visible := V2M;
+
+ {Static[StaticP2MScoreBG].Visible := V2M;
+ Text[TextP2MScore].Visible := V2M; }
Static[StaticP3R].Visible := V3R;
- Static[StaticP3RScoreBG].Visible := V3R;
Text[TextP3R].Visible := V3R;
- Text[TextP3RScore].Visible := V3R;
+
+ {Static[StaticP3RScoreBG].Visible := V3R;
+ Text[TextP3RScore].Visible := V3R; }
// load notes
ResetSingTemp;
@@ -559,7 +598,7 @@ begin
GoldenRec.SentenceChange;
//GoldenStarsTwinkle Mod End
- //Set Position of Line Bonus - PhrasenBonus
+ {//Set Position of Line Bonus - PhrasenBonus
if (Ini.LineBonus = 1) then //Show Line Bonus at Scores
begin
Case PlayersPlay of
@@ -790,7 +829,8 @@ begin
Player[5].LineBonus_StartY := 370 + 28;
end;
end;
- end;
+ end; }
+
//Set Position of Line Bonus - PhrasenBonus End
//Set Num of Empty Sentences for Phrasen Bonus
NumEmptySentences := 0;
@@ -949,17 +989,19 @@ begin
// okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing
// but I might be wrong, so what is this stuff here doing? O.o
Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
- Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
Text[TextP1].X := Text[TextP1].X + 10*ScreenX;
- Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;
+
+ {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
+ Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
- Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;
+
+ {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
+ Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
// end of weird stuff
for S := 1 to 1 do //wtf?
@@ -977,7 +1019,7 @@ begin
if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
- // .. and scores
+ {// .. and scores
if PlayersPlay = 1 then begin
Tekst := IntToStr(Player[0].ScoreTotalI);
while Length(Tekst) < 5 do Tekst := '0' + Tekst;
@@ -1056,7 +1098,7 @@ begin
while Length(Tekst) < 5 do Tekst := '0' + Tekst;
Text[TextP3RScore].Text := Tekst;
end;
- end;
+ end; }
// draw static menu (BG)
DrawBG;
@@ -1112,23 +1154,26 @@ begin
GoldenRec.SpawnRec;
//GoldenNoteStarsTwinkle Mod
+ //Draw Scores
+ Scores.Draw;
+
// back stereo
// weird stuff, maybe this is for "dual screen?", but where is player three then?
// okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing
// but I might be wrong, so what is this stuff here doing? O.o
Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
- Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
-
Text[TextP1].X := Text[TextP1].X - 10*ScreenX;
- Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;
+ {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
+ Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;}
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
- Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;
+
+ {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
+ Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
//weird end
for S := 1 to 1 do // wtf?
@@ -1229,7 +1274,7 @@ begin
//Update Total Score
Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
- //Color
+ {//Color
Case Floor(A) of
0: begin
Player[I].LineBonus_Color.R := 1;
@@ -1265,7 +1310,15 @@ begin
Player[I].LineBonus_PosY := Player[I].LineBonus_StartY;
Player[I].LineBonus_Alpha := 0.92;
Player[I].LineBonus_Visible := True;
- Player[I].LineBonus_Age := 1;
+ Player[I].LineBonus_Age := 1;}
+
+ //Spawn PopUp
+ If (A >= 8) then
+ A := 8
+ else IF A < 0 then
+ A := 0;
+ //Round(Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8));
+ Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI);
end;
//PhrasenBonus - Line Bonus Mod End// }