aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenSing.pas
diff options
context:
space:
mode:
authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-30 11:22:25 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-30 11:22:25 +0000
commita7d0970a2e7dec907fccbc2d63ffb5cb799a7505 (patch)
tree71dda6083f7a032585010f842a2d44135c5f4168 /Game/Code/Screens/UScreenSing.pas
parentf3c351b423c1a3439d64c7ed7e3c66a3af0ca36b (diff)
downloadusdx-a7d0970a2e7dec907fccbc2d63ffb5cb799a7505.tar.gz
usdx-a7d0970a2e7dec907fccbc2d63ffb5cb799a7505.tar.xz
usdx-a7d0970a2e7dec907fccbc2d63ffb5cb799a7505.zip
- correct drawing of short notes in 4/6-player mode on one screen
- rimshot022b.mp3 + 15db - changed fonts: higher resolution esp. for medley countdown - some other bugfixes and corrections - update of installer files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2699 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r--Game/Code/Screens/UScreenSing.pas21
1 files changed, 20 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 0fa5227c..7f60fe95 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1343,6 +1343,8 @@ end;
procedure TScreenSing.LoadNextSong;
var
P, I: integer;
+ C, N, beat: integer;
+ error: boolean;
begin
// load notes
@@ -1383,6 +1385,23 @@ begin
AktSong.Path := CatSongs.Song[CatSongs.Selected].Path;
+ error := false;
+ for P := 0 to Length(Czesci) - 1 do
+ begin
+ C := Length(Czesci[P].Czesc)-1;
+ N := Length(Czesci[P].Czesc[C].Nuta)-1;
+ beat := Czesci[P].Czesc[C].Nuta[N].Start + Czesci[P].Czesc[C].Nuta[N].Dlugosc;
+ if (Music.Length < GetTimeFromBeat(beat)) then
+ error := true;
+ end;
+
+ if error then
+ begin
+ Log.LogError('Error: TXT is longer then the MP3 in Song: ' + AktSong.Path + AktSong.Filename);
+ SongError;
+ Exit;
+ end;
+
if (ScreenSong.Mode = smMedley) or ScreenSong.PartyMedley then
begin
SetMedleyMode;
@@ -2510,7 +2529,7 @@ begin
glColor4f(0.15, 0.30, 0.6, t);
h := 100*t*ScreenH/RenderH;
- SetFontStyle(1);
+ SetFontStyle(4);
SetFontItalic(false);
SetFontSize(h);
CountDownText := IntToStr(round(timeDiff-t));