diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-05-13 18:45:37 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-05-13 18:45:37 +0000 |
commit | 7403bb1fc38a74c25a636666681a42d663d27512 (patch) | |
tree | fbf7774949687da7e1b87b3be8bf0d8cf6a811b3 /Game/Code/Screens/UScreenSing.pas | |
parent | 1e1849ae3ce2d5e78eb1d20681e385ad7b502092 (diff) | |
download | usdx-7403bb1fc38a74c25a636666681a42d663d27512.tar.gz usdx-7403bb1fc38a74c25a636666681a42d663d27512.tar.xz usdx-7403bb1fc38a74c25a636666681a42d663d27512.zip |
- fixed video-background
- fixed buggy SkipTime (using TRelativeTimer now)
- TLineState is a class now. TLineState.CurrentTime is now automatically updated using TRelativeTimer
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1088 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 1b089eaf..c97bc691 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -31,7 +31,6 @@ type TScreenSing = class(TMenu)
protected
paused: boolean; //Pause Mod
- PauseTime: Real;
NumEmptySentences: integer;
public
//TextTime: integer;
@@ -216,9 +215,10 @@ begin if not paused then //enable Pause
begin
// pause Time
- PauseTime := LineState.CurrentTime;
Paused := true;
+ LineState.Pause();
+
// pause Music
AudioPlayback.Pause;
@@ -229,12 +229,12 @@ begin end
else //disable Pause
begin
- LineState.CurrentTime := PauseTime; //Position of Notes
+ LineState.Resume();
// Position of Music
// FIXME: remove this and provide LineState.CurrentTime as sync-source instead
// so every stream can synch itself
- AudioPlayback.Position := PauseTime;
+ AudioPlayback.Position := LineState.CurrentTime;
// Play Music
AudioPlayback.Play;
@@ -528,7 +528,9 @@ begin // CountSkipTimeSet;
LineState.CurrentTime := CurrentSong.Start;
LineState.TotalTime := AudioPlayback.Length;
- if (CurrentSong.Finish > 0) then LineState.TotalTime := CurrentSong.Finish / 1000;
+
+ if (CurrentSong.Finish > 0) then
+ LineState.TotalTime := CurrentSong.Finish / 1000;
LineState.OldBeat := -1;
for P := 0 to High(Player) do
ClearScores(P);
|