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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-01-11 12:41:51 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-01-11 12:41:51 +0000
commitbc01e7c70cf07c9758e09b07af5f788a45297eee (patch)
treece46b70aa970d88a9ba4abab095693772634a9e0 /Game/Code/Screens/UScreenSing.pas
parent69af8d0951d9c741680e9c7f5c5ccd63f36b8df5 (diff)
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Cleanup: Use the property Position in favor of MoveTo() (MoveTo() will be SetPosition() soon)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@784 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSing.pas8
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 309af301..5a9ecae7 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -171,7 +171,7 @@ begin
SDLK_TAB: //Change Visualization Preset
begin
if fShowVisualization then
- fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position
+ fCurrentVideoPlaybackEngine.Position := now; // move to a random position
end;
SDLK_RETURN:
@@ -213,7 +213,7 @@ begin
Czas.Teraz := PauseTime; //Position of Notes
// Position of Music
- AudioPlayback.MoveTo (PauseTime);
+ AudioPlayback.Position := PauseTime;
// Play Music
AudioPlayback.Play;
@@ -478,7 +478,7 @@ begin
// play music (I)
AudioInput.CaptureStart;
- AudioPlayback.MoveTo(AktSong.Start);
+ AudioPlayback.Position := AktSong.Start;
// Music.Play;
// prepare timer (I)
@@ -1344,7 +1344,7 @@ begin
// if we are shoing a visualization... change to a new preset after each sentence..
// Maybe we should make this less often or something... just a
if fShowVisualization then
- fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position
+ fCurrentVideoPlaybackEngine.Position := now; // move to a random position
end;
//Called on Sentence Change S= New Current Sentence