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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
commit44554c7908f7e2405a249331f00a35703f5939c2 (patch)
treebd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Screens/UScreenSing.pas
parent0d997f8433e982584a0ab67a6d630d12f4314759 (diff)
downloadusdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSing.pas22
1 files changed, 11 insertions, 11 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 9e43f31f..e0c80297 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -146,7 +146,7 @@ begin
//Sound[0].BufferLong
Finish;
- Music.PlayBack;
+ AudioPlayback.PlayBack;
FadeTo(@ScreenScore);
end;
@@ -182,7 +182,7 @@ begin
Paused := true;
// pause Music
- Music.Pause;
+ AudioPlayback.Pause;
// pause Video
if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
@@ -193,9 +193,9 @@ begin
Czas.Teraz := PauseTime; //Position of Notes
// Position of Music
- Music.MoveTo (PauseTime);
+ AudioPlayback.MoveTo (PauseTime);
// Play Music
- Music.Play;
+ AudioPlayback.Play;
// Video
if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
@@ -451,14 +451,14 @@ begin
// play music (I)
- Music.CaptureStart;
- Music.MoveTo(AktSong.Start);
+ AudioPlayback.CaptureStart;
+ AudioPlayback.MoveTo(AktSong.Start);
// Music.Play;
// prepare timer (I)
// CountSkipTimeSet;
Czas.Teraz := AktSong.Start;
- Czas.Razem := Music.Length;
+ Czas.Razem := AudioPlayback.Length;
if (AktSong.Finish > 0) then Czas.Razem := AktSong.Finish / 1000;
Czas.OldBeat := -1;
for P := 0 to High(Player) do
@@ -871,7 +871,7 @@ begin
end;
// play music (II)
- Music.Play;
+ AudioPlayback.Play;
// prepare timer (II)
CountSkipTimeSet;
@@ -1147,7 +1147,7 @@ begin
// check for music finish
// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(AktSong.Finish));
if ShowFinish then begin
- if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
+ if (not AudioPlayback.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
//Pause Mod:
if not Paused then
Sing(Self); // analyze song
@@ -1201,8 +1201,8 @@ end;
procedure TScreenSing.Finish;
begin
- Music.CaptureStop;
- Music.Stop;
+ AudioPlayback.CaptureStop;
+ AudioPlayback.Stop;
if Ini.SavePlayback = 1 then begin
Log.BenchmarkStart(0);