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author | f1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-27 22:30:01 +0000 |
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committer | f1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-27 22:30:01 +0000 |
commit | f03ed07bc00ddc28a77f4e81d25e7d3ee596e06d (patch) | |
tree | e635c761efeee38928cb2d6089c4d4ba3054dc68 /Game/Code/Screens/UScreenSing.pas | |
parent | bbf6784e26b5f94c87c9deedb75711948d937f46 (diff) | |
download | usdx-f03ed07bc00ddc28a77f4e81d25e7d3ee596e06d.tar.gz usdx-f03ed07bc00ddc28a77f4e81d25e7d3ee596e06d.tar.xz usdx-f03ed07bc00ddc28a77f4e81d25e7d3ee596e06d.zip |
USDX is now able to load SingStar XML Songfiles using Whitesharks XML2US Parser
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@974 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index d75a3171..859aeb52 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -462,7 +462,10 @@ begin // FIXME: bad style, put the try-except into LoadSong() and not here try - success := CurrentSong.LoadSong(); + //Check if File is XML + if copy(CurrentSong.FileName,length(CurrentSong.FileName)-3,4) = '.xml' + then success := CurrentSong.LoadXMLSong() + else success := CurrentSong.LoadSong(); except success := false; end; |