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author | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-03-21 21:35:49 +0000 |
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committer | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-03-21 21:35:49 +0000 |
commit | a48be5b4dd13db5cbc2cce4932508e61ff354340 (patch) | |
tree | 42dd5bac4dfa75ee55c758f5d6e01ffc34fda28d /Game/Code/Screens/UScreenSing.pas | |
parent | 9e7edc4bea8f58a76444795372836bc07b52a4f9 (diff) | |
download | usdx-a48be5b4dd13db5cbc2cce4932508e61ff354340.tar.gz usdx-a48be5b4dd13db5cbc2cce4932508e61ff354340.tar.xz usdx-a48be5b4dd13db5cbc2cce4932508e61ff354340.zip |
Golden notes are implemented from now on. So "golden notes" twinkle, and perfect sung notes twinkle too.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@12 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 2a97482d..3dd1119a 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -3,7 +3,7 @@ unit UScreenSing; interface
uses UMenu, UMusic, SDL, SysUtils, UPliki, UTime, USongs, UIni, ULog, USmpeg, UTexture, ULyrics,
- TextGL, OpenGL12, BASS, UThemes, ULCD;
+ TextGL, OpenGL12, BASS, UThemes, ULCD, UGraphicClasses;
type
TScreenSing = class(TMenu)
@@ -973,6 +973,9 @@ begin // draw custom items
SingDraw; // always draw
+//GoldenNoteStarsTwinkle Mod
+ GoldenRec.SpawnRec;
+//GoldenNoteStarsTwinkle Mod
// back stereo
Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
@@ -1116,6 +1119,9 @@ Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden; end;
//PhrasenBonus - Line Bonus Mod End// }
+//GoldenStarsTwinkle Mod
+ GoldenRec.KillAll;
+//GoldenStarsTwinkle Mod End
end;
end.
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