diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-06 12:18:01 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-06 12:18:01 +0000 |
commit | 93f69ff9a0c9b05dfbbdcf6f7d737a68fc4d3bd1 (patch) | |
tree | 2e78e1b8acb099c952ff1c4931dcc0e4d013900d /Game/Code/Screens/UScreenScore.pas | |
parent | b2a824d8f4fcf4d9038e2a360ac586fb0279e739 (diff) | |
download | usdx-93f69ff9a0c9b05dfbbdcf6f7d737a68fc4d3bd1.tar.gz usdx-93f69ff9a0c9b05dfbbdcf6f7d737a68fc4d3bd1.tar.xz usdx-93f69ff9a0c9b05dfbbdcf6f7d737a68fc4d3bd1.zip |
- removed (linux incompatible) PngImage. In addition it was rather outdated (from 2003, newest version is from 2006)
- introduced UImage-unit for JPG/PNG/BMP image saving
- the png part uses the libpng12-0.dll (part of SDL_Image) so
- the jpg part uses either Delphi's Jpeg unit or FPC's base/pasjpeg unit
-> so no additional libs are needed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1007 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenScore.pas')
-rw-r--r-- | Game/Code/Screens/UScreenScore.pas | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas index 3ce60b2b..9a13681b 100644 --- a/Game/Code/Screens/UScreenScore.pas +++ b/Game/Code/Screens/UScreenScore.pas @@ -175,7 +175,7 @@ begin end;
SDLK_SYSREQ:
begin
- Display.PrintScreen;
+ Display.SaveScreenShot;
end;
end;
end;
@@ -619,6 +619,7 @@ begin end;
// end todo
+ {{$IFDEF TRANSLATE}
case (Player[PlayerNumber-1].ScoreTotalI) of
0..2000:
begin
@@ -656,6 +657,17 @@ begin Rating := 6;
end;
end;
+ {{$ELSE}{
+ case (Player[PlayerNumber-1].ScoreTotalI) of
+ 0..2000: Text[TextScore[fu]].Text := 'Tone Deaf';
+ 2010..4000: Text[TextScore[fu]].Text := 'Amateur';
+ 4010..6000: Text[TextScore[fu]].Text := 'Rising Star';
+ 6010..8000: Text[TextScore[fu]].Text := 'Lead Singer';
+ 8010..9000: Text[TextScore[fu]].Text := 'Hit Artist';
+ 9010..9800: Text[TextScore[fu]].Text := 'Superstar';
+ 9810..10000: Text[TextScore[fu]].Text := 'Ultrastar';
+ end;
+ {$ENDIF}
// Bounce the rating picture in
PosX := aPlayerScoreScreenRatings[PlayerNumber].RatePic_X + (aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width / 2);
|