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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-25 19:46:45 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-25 19:46:45 +0000
commit59b053bc8a9e0b52168b73ca86296e6fe890f522 (patch)
treed5438c7afaf89bd33a52a18d77ad4d929af9cf99 /Game/Code/Screens/UScreenScore.pas
parent8bbb53fffcd1959a29b5a040c867ed371e88483b (diff)
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Added: Option for background music in sound options (affects UIni too)
Added: New language string SING_OPTIONS_SOUND_BACKGROUNDMUSIC Added: CC licensed music loop Improved: Options positions via Deluxe theme (first pass, next will follow) Improved: Code beautified in UScreenMain git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1290 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenScore.pas6
1 files changed, 6 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 57c37283..ab6c020d 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -236,6 +236,12 @@ var
V: array[1..6] of boolean; // visibility array
begin
+
+{**
+ * Turn backgroundmusic on
+ *}
+ SoundLib.StartBgMusic;
+
inherited;
// all statics / texts are loaded at start - so that we have them all even if we change the amount of players