aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenScore.pas
diff options
context:
space:
mode:
authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenScore.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
downloadusdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz
usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.xz
usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.zip
Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenScore.pas54
1 files changed, 4 insertions, 50 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 72c42cb8..af1ccb59 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -40,7 +40,7 @@ type
Animation: real;
Fadeout: boolean;
- constructor Create(Back: String); override;
+ constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
function Draw: boolean; override;
@@ -92,60 +92,14 @@ begin
end;
end;
-constructor TScreenScore.Create(Back: String);
+constructor TScreenScore.Create;
var
P: integer;
I, C: integer;
begin
- inherited Create(Back);
+ inherited Create;
- // background arrows sorted from farthest to nearest
-{ AddStatic(-2000 + 400, 100, 360, 60, 1, 1, 1, Skin.Arrow2, 'JPG', 'Arrow');
- AddStatic(-2000 + -50, 200, 420, 70, 1, 1, 1, Skin.Arrow, 'JPG', 'Arrow');
- AddStatic(-2000 + 90, 30, 500, 90, 1, 1, 1, Skin.Arrow, 'JPG', 'Arrow');
- AddStatic(-2000 + -250, 100, 800, 150, 1, 1, 1, Skin.Arrow, 'JPG', 'Arrow');
-
- Static[0].Texture.Rot := 100 * pi/180;
- Static[1].Texture.Rot := 7 * pi/180;
- Static[2].Texture.Rot := 35 * pi/180;
-
-
- // main arrow with text
- AddStatic(0, 340, 1000, 180, 1, 1, 1, Skin.Arrow2, 'JPG', 'Arrow');
-// AddText(450, 409, 4, 15, 1, 1, 1, 'Smile');
- AddText(450, 409, 4, 15, 1, 1, 1, 'Let''s see the results');
- Text[0].Y := 401;
-
- Static[4].Texture.Rot := -3 * pi/180;
-
-
- // two mid arrows
- AddStatic(-2000 + -250, 100, 800, 150, 1, 1, 1, Skin.Arrow, 'JPG', 'Arrow');
- AddStatic(-2000 + -250, 100, 800, 150, 1, 1, 1, Skin.Arrow, 'JPG', 'Arrow');
-
-
- // last arrow
- AddStatic(-2000, 340, 1100, 180, 1, 1, 1, Skin.Arrow2, 'JPG', 'Arrow');
-// AddText(-2000, 407, 4, 17, 1, 1, 1, 'SHUFFLE !');
- AddText(-2000, 407, 4, 15, 1, 1, 1, 'SHUFFLE !');
-
- Static[7].Texture.Rot := 184 * pi/180;
-
- // score text
- AddText(-2000, 407, 4, 17, 1, 1, 1, '10010 points');
- AddText(-2000, 407, 4, 17, 1, 1, 1, 'Cheater');
-
- Fadeout := false;}
-
-
- // Singstar Theme
- AddBackground(Theme.Score.Background.Tex);
-
- for I := 0 to High(Theme.Score.Static) do
- AddStatic(Theme.Score.Static[I]);
-
- for I := 0 to High(Theme.Score.Text) do
- AddText(Theme.Score.Text[I]);
+ LoadFromTheme(Theme.Score);
TextArtist := AddText(Theme.Score.TextArtist);
TextTitle := AddText(Theme.Score.TextTitle);