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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-24 12:47:09 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-24 12:47:09 +0000
commit0d86a79ad303441af3080f1c744da0c556927425 (patch)
tree83943097249ee2bf37ac45a64b7db7f1006eb5ab /Game/Code/Screens/UScreenScore.pas
parentc0e68207b30e23265520b4bc1335d0bf9aea3b11 (diff)
downloadusdx-0d86a79ad303441af3080f1c744da0c556927425.tar.gz
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- reverted some stuff that was erroneously commited by one of the last commits.
- moved DEBUG define from config-*.inc back to switches.inc - APPTYPE is needed by FPC (for Windows) too. Fixed some crashes with Writeln in FPC (Win) if no console is available. - Moved thread-safe ULog.SafeWriteln() to UCommon.ConsoleWriteln(), this is used by DebugWriteln() now, so this is thread-safe too - Added log-levels (sorted by severity): DEBUG, INFO, STATUS, WARN, ERROR, CRITICAL. Default log-level is LOG_LEVEL_ERROR, so warnings and less important logs are not printed by default. You can change this by LOG_LEVEL_DEFAULT or Log.SetLogLevel(Level). Please use Log.LogError/Warn/Status/Info/Debug/... instead of DebugWriteln() to avoid spamming the console. See ULog.pas for further info. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1036 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenScore.pas12
1 files changed, 0 insertions, 12 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 9a13681b..516d8df0 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -619,7 +619,6 @@ begin
end;
// end todo
- {{$IFDEF TRANSLATE}
case (Player[PlayerNumber-1].ScoreTotalI) of
0..2000:
begin
@@ -657,17 +656,6 @@ begin
Rating := 6;
end;
end;
- {{$ELSE}{
- case (Player[PlayerNumber-1].ScoreTotalI) of
- 0..2000: Text[TextScore[fu]].Text := 'Tone Deaf';
- 2010..4000: Text[TextScore[fu]].Text := 'Amateur';
- 4010..6000: Text[TextScore[fu]].Text := 'Rising Star';
- 6010..8000: Text[TextScore[fu]].Text := 'Lead Singer';
- 8010..9000: Text[TextScore[fu]].Text := 'Hit Artist';
- 9010..9800: Text[TextScore[fu]].Text := 'Superstar';
- 9810..10000: Text[TextScore[fu]].Text := 'Ultrastar';
- end;
- {$ENDIF}
// Bounce the rating picture in
PosX := aPlayerScoreScreenRatings[PlayerNumber].RatePic_X + (aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width / 2);