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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-21 15:13:23 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-21 15:13:23 +0000 |
commit | b08c9047b5cdd5628f45877c90149e3bedd57b89 (patch) | |
tree | 9a08f9ed604290801814b8c21327aab6f317263e /Game/Code/Screens/UScreenPopup.pas | |
parent | 35572be5588c92bff06d21791122175d05819374 (diff) | |
download | usdx-b08c9047b5cdd5628f45877c90149e3bedd57b89.tar.gz usdx-b08c9047b5cdd5628f45877c90149e3bedd57b89.tar.xz usdx-b08c9047b5cdd5628f45877c90149e3bedd57b89.zip |
ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)
See: http://trac2.assembla.com/usdx/ticket/35
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenPopup.pas')
-rw-r--r-- | Game/Code/Screens/UScreenPopup.pas | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas index a02b08a1..cb524a72 100644 --- a/Game/Code/Screens/UScreenPopup.pas +++ b/Game/Code/Screens/UScreenPopup.pas @@ -13,7 +13,7 @@ type Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure ShowPopup(msg: String);
function Draw: boolean; override;
@@ -27,7 +27,7 @@ type Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onHide; override;
procedure ShowPopup(msg: String);
@@ -43,7 +43,7 @@ implementation uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
-function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
@@ -150,7 +150,7 @@ end; // error popup
-function TScreenPopupError.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
|