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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-08-15 16:44:17 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-08-15 16:44:17 +0000
commit22581815288ed2462063a8ac36e3818f95adfda2 (patch)
tree009f7178ec3502f5f38126fdb8ce84eade34f19f /Game/Code/Screens/UScreenPopup.pas
parentb313d7ec423dc118e7195e2f5873d9cbfa2d2411 (diff)
downloadusdx-22581815288ed2462063a8ac36e3818f95adfda2.tar.gz
usdx-22581815288ed2462063a8ac36e3818f95adfda2.tar.xz
usdx-22581815288ed2462063a8ac36e3818f95adfda2.zip
added check popup at startup if LoadFaultySongs=Off and if there are some defective songs. the user has now the ability to load them anyway.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2611 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenPopup.pas')
-rw-r--r--Game/Code/Screens/UScreenPopup.pas24
1 files changed, 22 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index e7d6ce00..aaed32ed 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -85,7 +85,7 @@ var
implementation
-uses Classes, TextGL, UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
+uses Classes, TextGL, UGraphic, USongs, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -121,11 +121,31 @@ begin
ScreenSingModi.Finish;
end;
- Display.CheckOK:=True;
+ //Hack to load faulty songs in main screen
+ if (Display.NextScreenWithCheck = NIL) then
+ begin
+ if (Display.ActualScreen = @ScreenMain) and (ScreenMain.ShowNumErrors) then
+ begin
+ Ini.LoadFaultySongs := 1;
+ Songs.LoadSongList();
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens( true );
+ ScreenSong.Refresh(true);
+ PlaylistMan.LoadPlayLists;
+ Ini.LoadFaultySongs := 0;
+ ScreenMain.ShowNumErrors := false;
+ FadeTo(@ScreenMain);
+ end else
+ Display.CheckOK:=True;
+ end else
+ Display.CheckOK:=True;
end;
1: begin
Display.CheckOK:=False;
Display.NextScreenWithCheck:=NIL;
+
+ if (Display.ActualScreen = @ScreenMain) and (ScreenMain.ShowNumErrors) then
+ ScreenMain.ShowNumErrors := false;
end;
end;
Visible:=False;