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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 02:43:15 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 02:43:15 +0000
commitd2efc76d60e18298e25058457d7c662f824dbfe5 (patch)
tree63154bca15f84eb1e7745799098a413351cf9d87 /Game/Code/Screens/UScreenPopup.pas
parent797b4d8d6323c03cd0a04c54e72853cb4876edb7 (diff)
downloadusdx-d2efc76d60e18298e25058457d7c662f824dbfe5.tar.gz
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- replaced some Actual... vars with Current...
- some indentation (i hope it does not cause that many conflicts) - removed some dependencies on the windows- or lclintf-units git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@894 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenPopup.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index 628aa556..a02b08a1 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -71,9 +71,9 @@ begin
//Hack to Finish Singscreen correct on Exit with Q Shortcut
if (Display.NextScreenWithCheck = NIL) then
begin
- if (Display.ActualScreen = @ScreenSing) then
+ if (Display.CurrentScreen = @ScreenSing) then
ScreenSing.Finish
- else if (Display.ActualScreen = @ScreenSingModi) then
+ else if (Display.CurrentScreen = @ScreenSingModi) then
ScreenSingModi.Finish;
end;