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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-07 21:09:02 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-07 21:09:02 +0000
commit247cbdca4eb8af228fa1753f1185e85077b5befa (patch)
tree22b670adb1ab675521904be290a60d9cc166dda8 /Game/Code/Screens/UScreenPopup.pas
parentaddda3536d0d82714e826994b3a10c6b468c3252 (diff)
downloadusdx-247cbdca4eb8af228fa1753f1185e85077b5befa.tar.gz
usdx-247cbdca4eb8af228fa1753f1185e85077b5befa.tar.xz
usdx-247cbdca4eb8af228fa1753f1185e85077b5befa.zip
UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideo
UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenPopup.pas10
1 files changed, 4 insertions, 6 deletions
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index f583eb90..cc1b4492 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -19,8 +19,8 @@ type
type
TScreenPopupError = class(TMenu)
- private
- CurMenu: Byte; //Num of the cur. Shown Menu
+{ private
+ CurMenu: Byte; //Num of the cur. Shown Menu}
public
Visible: Boolean; //Whether the Menu should be Drawn
@@ -124,7 +124,7 @@ end;
function TScreenPopupCheck.Draw: boolean;
begin
- inherited Draw;
+ Draw:=inherited Draw;
end;
procedure TScreenPopupCheck.onShow;
@@ -207,7 +207,7 @@ end;
function TScreenPopupError.Draw: boolean;
begin
- inherited Draw;
+ Draw:=inherited Draw;
end;
procedure TScreenPopupError.onShow;
@@ -216,12 +216,10 @@ begin
end;
procedure TScreenPopupError.onHide;
-var i: integer;
begin
end;
procedure TScreenPopupError.ShowPopup(msg: String);
-var i: integer;
begin
Interaction := 0; //Reset Interaction
Visible := True; //Set Visible