diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-10 02:13:08 +0000 |
---|---|---|
committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-10 02:13:08 +0000 |
commit | 7ede07ea15a9c91f980a25ed6afbdf45987e7fcd (patch) | |
tree | d3fe7a0576b2b9f0b22c1baaad451bc6d44affcb /Game/Code/Screens/UScreenPartyWin.pas | |
parent | 07d79daa7ca0af3cd24820242a3428fb18f3403b (diff) | |
download | usdx-7ede07ea15a9c91f980a25ed6afbdf45987e7fcd.tar.gz usdx-7ede07ea15a9c91f980a25ed6afbdf45987e7fcd.tar.xz usdx-7ede07ea15a9c91f980a25ed6afbdf45987e7fcd.zip |
auto removed a bunch of unused local variables
( removed with a script parsing compiler output )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@950 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenPartyWin.pas')
-rw-r--r-- | Game/Code/Screens/UScreenPartyWin.pas | 524 |
1 files changed, 263 insertions, 261 deletions
diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas index 91e0edc6..002741df 100644 --- a/Game/Code/Screens/UScreenPartyWin.pas +++ b/Game/Code/Screens/UScreenPartyWin.pas @@ -1,261 +1,263 @@ -unit UScreenPartyWin;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes;
-
-type
- TScreenPartyWin = class(TMenu)
- public
- TextScoreTeam1: Cardinal;
- TextScoreTeam2: Cardinal;
- TextScoreTeam3: Cardinal;
- TextNameTeam1: Cardinal;
- TextNameTeam2: Cardinal;
- TextNameTeam3: Cardinal;
- StaticTeam1: Cardinal;
- StaticTeam1BG: Cardinal;
- StaticTeam1Deco: Cardinal;
- StaticTeam2: Cardinal;
- StaticTeam2BG: Cardinal;
- StaticTeam2Deco: Cardinal;
- StaticTeam3: Cardinal;
- StaticTeam3BG: Cardinal;
- StaticTeam3Deco: Cardinal;
- TextWinner: Cardinal;
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage;
-
-function TScreenPartyWin.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenMain);
- end;
-
- SDLK_RETURN:
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenMain);
- end;
- end;
- end;
-end;
-
-constructor TScreenPartyWin.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1);
- TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2);
- TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3);
- TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1);
- TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2);
- TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3);
-
- StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1);
- StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG);
- StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco);
- StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2);
- StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG);
- StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco);
- StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3);
- StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG);
- StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco);
-
- TextWinner := AddText (Theme.PartyWin.TextWinner);
-
- LoadFromTheme(Theme.PartyWin);
-end;
-
-procedure TScreenPartyWin.onShow;
-var
- I: Integer;
- Placing: Integer;
- Function GetTeamColor(Team: Byte): Cardinal;
- var
- NameString: String;
- begin
- NameString := 'P' + InttoStr(Team+1) + 'Dark';
-
- Result := ColorExists(NameString);
- end;
-begin
- inherited;
-
- // to-do : Party
- //Get Team Placing
- //Placing := PartySession.GetTeamOrder;
-
- //Set Winnertext
- //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]);
- {if (PartySession.Teams.NumTeams >= 1) then
- begin
- Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score);
- Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name);
-
- Text[TextScoreTeam1].Visible := True;
- Text[TextNameTeam1].Visible := True;
- Static[StaticTeam1].Visible := True;
- Static[StaticTeam1BG].Visible := True;
- Static[StaticTeam1Deco].Visible := True;
-
- //Set Static Color to Team Color
- If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then
- begin
- I := GetTeamColor(Placing[0]);
- if (I <> -1) then
- begin
- Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R;
- Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G;
- Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B;
- end;
- end;
-
- If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then
- begin
- I := GetTeamColor(Placing[0]);
- if (I <> -1) then
- begin
- Static[StaticTeam1].Texture.ColR := Color[I].RGB.R;
- Static[StaticTeam1].Texture.ColG := Color[I].RGB.G;
- Static[StaticTeam1].Texture.ColB := Color[I].RGB.B;
- end;
- end;
- end
- else
- begin
- Text[TextScoreTeam1].Visible := False;
- Text[TextNameTeam1].Visible := False;
- Static[StaticTeam1].Visible := False;
- Static[StaticTeam1BG].Visible := False;
- Static[StaticTeam1Deco].Visible := False;
- end;
-
- if (PartySession.Teams.NumTeams >= 2) then
- begin
- Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score);
- Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name);
-
- Text[TextScoreTeam2].Visible := True;
- Text[TextNameTeam2].Visible := True;
- Static[StaticTeam2].Visible := True;
- Static[StaticTeam2BG].Visible := True;
- Static[StaticTeam2Deco].Visible := True;
-
- //Set Static Color to Team Color
- If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then
- begin
- I := GetTeamColor(Placing[1]);
- if (I <> -1) then
- begin
- Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R;
- Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G;
- Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B;
- end;
- end;
-
- If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then
- begin
- I := GetTeamColor(Placing[1]);
- if (I <> -1) then
- begin
- Static[StaticTeam2].Texture.ColR := Color[I].RGB.R;
- Static[StaticTeam2].Texture.ColG := Color[I].RGB.G;
- Static[StaticTeam2].Texture.ColB := Color[I].RGB.B;
- end;
- end;
- end
- else
- begin
- Text[TextScoreTeam2].Visible := False;
- Text[TextNameTeam2].Visible := False;
- Static[StaticTeam2].Visible := False;
- Static[StaticTeam2BG].Visible := False;
- Static[StaticTeam2Deco].Visible := False;
- end;
-
- if (PartySession.Teams.NumTeams >= 3) then
- begin
- Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score);
- Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name);
-
- Text[TextScoreTeam3].Visible := True;
- Text[TextNameTeam3].Visible := True;
- Static[StaticTeam3].Visible := True;
- Static[StaticTeam3BG].Visible := True;
- Static[StaticTeam3Deco].Visible := True;
-
- //Set Static Color to Team Color
- If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then
- begin
- I := GetTeamColor(Placing[2]);
- if (I <> -1) then
- begin
- Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R;
- Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G;
- Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B;
- end;
- end;
-
- If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then
- begin
- I := GetTeamColor(Placing[2]);
- if (I <> -1) then
- begin
- Static[StaticTeam3].Texture.ColR := Color[I].RGB.R;
- Static[StaticTeam3].Texture.ColG := Color[I].RGB.G;
- Static[StaticTeam3].Texture.ColB := Color[I].RGB.B;
- end;
- end;
- end
- else
- begin
- Text[TextScoreTeam3].Visible := False;
- Text[TextNameTeam3].Visible := False;
- Static[StaticTeam3].Visible := False;
- Static[StaticTeam3BG].Visible := False;
- Static[StaticTeam3Deco].Visible := False;
- end; }
-
-
-// LCD.WriteText(1, ' Choose mode: ');
-// UpdateLCD;
-end;
-
-procedure TScreenPartyWin.SetAnimationProgress(Progress: real);
-begin
- {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
- Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore;
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
- Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore;
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
- Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;}
-end;
-
-end.
+unit UScreenPartyWin; + +interface + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; + +type + TScreenPartyWin = class(TMenu) + public + TextScoreTeam1: Cardinal; + TextScoreTeam2: Cardinal; + TextScoreTeam3: Cardinal; + TextNameTeam1: Cardinal; + TextNameTeam2: Cardinal; + TextNameTeam3: Cardinal; + StaticTeam1: Cardinal; + StaticTeam1BG: Cardinal; + StaticTeam1Deco: Cardinal; + StaticTeam2: Cardinal; + StaticTeam2BG: Cardinal; + StaticTeam2Deco: Cardinal; + StaticTeam3: Cardinal; + StaticTeam3BG: Cardinal; + StaticTeam3Deco: Cardinal; + TextWinner: Cardinal; + + constructor Create; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage; + +function TScreenPartyWin.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenMain); + end; + + SDLK_RETURN: + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenMain); + end; + end; + end; +end; + +constructor TScreenPartyWin.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1); + TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2); + TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3); + TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1); + TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2); + TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3); + + StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1); + StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG); + StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco); + StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2); + StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG); + StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco); + StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3); + StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG); + StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco); + + TextWinner := AddText (Theme.PartyWin.TextWinner); + + LoadFromTheme(Theme.PartyWin); +end; + +procedure TScreenPartyWin.onShow; +//var +// I: Integer; // Auto Removed, Unused Variable +// Placing: Integer; // Auto Removed, Unused Variable + + Function GetTeamColor(Team: Byte): Cardinal; + var + NameString: String; + begin + NameString := 'P' + InttoStr(Team+1) + 'Dark'; + + Result := ColorExists(NameString); + end; + +begin + inherited; + + // to-do : Party + //Get Team Placing + //Placing := PartySession.GetTeamOrder; + + //Set Winnertext + //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]); + {if (PartySession.Teams.NumTeams >= 1) then + begin + Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score); + Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name); + + Text[TextScoreTeam1].Visible := True; + Text[TextNameTeam1].Visible := True; + Static[StaticTeam1].Visible := True; + Static[StaticTeam1BG].Visible := True; + Static[StaticTeam1Deco].Visible := True; + + //Set Static Color to Team Color + If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[0]); + if (I <> -1) then + begin + Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; + end; + end; + + If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[0]); + if (I <> -1) then + begin + Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam1].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam1].Texture.ColB := Color[I].RGB.B; + end; + end; + end + else + begin + Text[TextScoreTeam1].Visible := False; + Text[TextNameTeam1].Visible := False; + Static[StaticTeam1].Visible := False; + Static[StaticTeam1BG].Visible := False; + Static[StaticTeam1Deco].Visible := False; + end; + + if (PartySession.Teams.NumTeams >= 2) then + begin + Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score); + Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name); + + Text[TextScoreTeam2].Visible := True; + Text[TextNameTeam2].Visible := True; + Static[StaticTeam2].Visible := True; + Static[StaticTeam2BG].Visible := True; + Static[StaticTeam2Deco].Visible := True; + + //Set Static Color to Team Color + If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[1]); + if (I <> -1) then + begin + Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; + end; + end; + + If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[1]); + if (I <> -1) then + begin + Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam2].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam2].Texture.ColB := Color[I].RGB.B; + end; + end; + end + else + begin + Text[TextScoreTeam2].Visible := False; + Text[TextNameTeam2].Visible := False; + Static[StaticTeam2].Visible := False; + Static[StaticTeam2BG].Visible := False; + Static[StaticTeam2Deco].Visible := False; + end; + + if (PartySession.Teams.NumTeams >= 3) then + begin + Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score); + Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name); + + Text[TextScoreTeam3].Visible := True; + Text[TextNameTeam3].Visible := True; + Static[StaticTeam3].Visible := True; + Static[StaticTeam3BG].Visible := True; + Static[StaticTeam3Deco].Visible := True; + + //Set Static Color to Team Color + If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[2]); + if (I <> -1) then + begin + Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; + end; + end; + + If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[2]); + if (I <> -1) then + begin + Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam3].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam3].Texture.ColB := Color[I].RGB.B; + end; + end; + end + else + begin + Text[TextScoreTeam3].Visible := False; + Text[TextNameTeam3].Visible := False; + Static[StaticTeam3].Visible := False; + Static[StaticTeam3BG].Visible := False; + Static[StaticTeam3Deco].Visible := False; + end; } + + +// LCD.WriteText(1, ' Choose mode: '); +// UpdateLCD; +end; + +procedure TScreenPartyWin.SetAnimationProgress(Progress: real); +begin + {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then + Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; + if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then + Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; + if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then + Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} +end; + +end. |