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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenPartyScore.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
downloadusdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz
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Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenPartyScore.pas')
-rw-r--r--Game/Code/Screens/UScreenPartyScore.pas8
1 files changed, 1 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas
index 142ec947..805525a1 100644
--- a/Game/Code/Screens/UScreenPartyScore.pas
+++ b/Game/Code/Screens/UScreenPartyScore.pas
@@ -72,8 +72,6 @@ var
begin
inherited Create;
- AddBackground(Theme.PartyScore.Background.Tex);
-
TextScoreTeam1 := AddText (Theme.PartyScore.TextScoreTeam1);
TextScoreTeam2 := AddText (Theme.PartyScore.TextScoreTeam2);
TextScoreTeam3 := AddText (Theme.PartyScore.TextScoreTeam3);
@@ -87,11 +85,7 @@ begin
TextWinner := AddText (Theme.PartyScore.TextWinner);
- for I := 0 to High(Theme.PartyScore.Static) do
- AddStatic(Theme.PartyScore.Static[I]);
-
- for I := 0 to High(Theme.PartyScore.Text) do
- AddText(Theme.PartyScore.Text[I]);
+ LoadFromTheme(Theme.PartyScore);
end;
procedure TScreenPartyScore.onShow;