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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-21 19:19:04 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-21 19:19:04 +0000
commit5ed6620bad808381fce94f2cd67ee911b4d45bff (patch)
treebfe0fe2041260620f88f8161922ee90c034d7d73 /Game/Code/Screens/UScreenPartyScore.pas
downloadusdx-5ed6620bad808381fce94f2cd67ee911b4d45bff.tar.gz
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenPartyScore.pas')
-rw-r--r--Game/Code/Screens/UScreenPartyScore.pas183
1 files changed, 183 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas
new file mode 100644
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+++ b/Game/Code/Screens/UScreenPartyScore.pas
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+unit UScreenPartyScore;
+
+interface
+
+uses
+ UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes;
+
+type
+ TScreenPartyScore = class(TMenu)
+ public
+ TextScoreTeam1: Cardinal;
+ TextScoreTeam2: Cardinal;
+ TextScoreTeam3: Cardinal;
+ TextNameTeam1: Cardinal;
+ TextNameTeam2: Cardinal;
+ TextNameTeam3: Cardinal;
+ StaticTeam1: Cardinal;
+ StaticTeam2: Cardinal;
+ StaticTeam3: Cardinal;
+ TextWinner: Cardinal;
+
+ MaxScore: Word;
+
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+implementation
+
+uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage;
+
+function TScreenPartyScore.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE :
+ begin
+ Music.PlayStart;
+ if (PartySession.CurRound <= High(PartySession.Rounds)) then
+ FadeTo(@ScreenPartyNewRound)
+ else
+ begin
+ PartySession.EndRound;
+ FadeTo(@ScreenPartyWin);
+ end;
+ end;
+
+ SDLK_RETURN:
+ begin
+ Music.PlayStart;
+ if (PartySession.CurRound <= High(PartySession.Rounds)) then
+ FadeTo(@ScreenPartyNewRound)
+ else
+ begin
+ PartySession.EndRound;
+ FadeTo(@ScreenPartyWin);
+ end;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenPartyScore.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ AddBackground(Theme.PartyScore.Background.Tex);
+
+ TextScoreTeam1 := AddText (Theme.PartyScore.TextScoreTeam1);
+ TextScoreTeam2 := AddText (Theme.PartyScore.TextScoreTeam2);
+ TextScoreTeam3 := AddText (Theme.PartyScore.TextScoreTeam3);
+ TextNameTeam1 := AddText (Theme.PartyScore.TextNameTeam1);
+ TextNameTeam2 := AddText (Theme.PartyScore.TextNameTeam2);
+ TextNameTeam3 := AddText (Theme.PartyScore.TextNameTeam3);
+
+ StaticTeam1 := AddStatic (Theme.PartyScore.StaticTeam1);
+ StaticTeam2 := AddStatic (Theme.PartyScore.StaticTeam2);
+ StaticTeam3 := AddStatic (Theme.PartyScore.StaticTeam3);
+
+ TextWinner := AddText (Theme.PartyScore.TextWinner);
+
+ for I := 0 to High(Theme.PartyScore.Static) do
+ AddStatic(Theme.PartyScore.Static[I]);
+
+ for I := 0 to High(Theme.PartyScore.Text) do
+ AddText(Theme.PartyScore.Text[I]);
+end;
+
+procedure TScreenPartyScore.onShow;
+var
+ I: Integer;
+begin
+ //Get Maxscore
+ MaxScore := 0;
+ for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
+ begin
+ if (ScreenSingModi.PlayerInfo.Playerinfo[I].Score > MaxScore) then
+ MaxScore := ScreenSingModi.PlayerInfo.Playerinfo[I].Score;
+ end;
+
+ //Set Static Length
+ Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100;
+ Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100;
+ Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;
+
+ //Set Winnertext
+ Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
+
+ if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
+ begin
+ Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score);
+ Text[TextNameTeam1].Text := String(ScreenSingModi.TeamInfo.Teaminfo[0].Name);
+
+ Text[TextScoreTeam1].Visible := True;
+ Text[TextNameTeam1].Visible := True;
+ Static[StaticTeam1].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam1].Visible := False;
+ Text[TextNameTeam1].Visible := False;
+ Static[StaticTeam1].Visible := False;
+ end;
+
+ if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
+ begin
+ Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score);
+ Text[TextNameTeam2].Text := String(ScreenSingModi.TeamInfo.Teaminfo[1].Name);
+
+ Text[TextScoreTeam2].Visible := True;
+ Text[TextNameTeam2].Visible := True;
+ Static[StaticTeam2].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam2].Visible := False;
+ Text[TextNameTeam2].Visible := False;
+ Static[StaticTeam2].Visible := False;
+ end;
+
+ if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
+ begin
+ Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score);
+ Text[TextNameTeam3].Text := String(ScreenSingModi.TeamInfo.Teaminfo[2].Name);
+
+ Text[TextScoreTeam3].Visible := True;
+ Text[TextNameTeam3].Visible := True;
+ Static[StaticTeam3].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam3].Visible := False;
+ Text[TextNameTeam3].Visible := False;
+ Static[StaticTeam3].Visible := False;
+ end;
+
+
+// LCD.WriteText(1, ' Choose mode: ');
+// UpdateLCD;
+end;
+
+procedure TScreenPartyScore.SetAnimationProgress(Progress: real);
+begin
+ if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
+ Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100;
+ if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
+ Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100;
+ if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
+ Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;
+end;
+
+end.