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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-04 21:00:20 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-04 21:00:20 +0000 |
commit | 5e733f7e9cb2118651df90171db1892c9155e089 (patch) | |
tree | acdf236f86f5ea8d7fd7c1bd597417bf30e79140 /Game/Code/Screens/UScreenPartyScore.pas | |
parent | 9edc9535e5570807990e39703dca7c05e6758256 (diff) | |
download | usdx-5e733f7e9cb2118651df90171db1892c9155e089.tar.gz usdx-5e733f7e9cb2118651df90171db1892c9155e089.tar.xz usdx-5e733f7e9cb2118651df90171db1892c9155e089.zip |
Partymodule finished.
All PartyScreens and SingScreen needs some adapting.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@583 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenPartyScore.pas')
-rw-r--r-- | Game/Code/Screens/UScreenPartyScore.pas | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas index ea9b944b..6215e65a 100644 --- a/Game/Code/Screens/UScreenPartyScore.pas +++ b/Game/Code/Screens/UScreenPartyScore.pas @@ -60,21 +60,22 @@ begin SDLK_BACKSPACE :
begin
AudioPlayback.PlayStart;
- if (PartySession.CurRound < High(PartySession.Rounds)) then
+ {if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else
+ else // to-do : Party
begin
- PartySession.EndRound;
+ PartySession.EndRound; }
FadeTo(@ScreenPartyWin);
- end;
+ //end;
end;
SDLK_RETURN:
begin
AudioPlayback.PlayStart;
- if (PartySession.CurRound < High(PartySession.Rounds)) then
+ // to-do : Party
+ {if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else
+ else }
FadeTo(@ScreenPartyWin);
end;
end;
@@ -182,11 +183,11 @@ begin if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99;
if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99;
- //End Last Round
- PartySession.EndRound;
+ //End Last Round // to-do : Party
+ //PartySession.EndRound;
//Set Winnertext
- Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
+ //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
begin
|