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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-18 10:47:12 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-18 10:47:12 +0000
commit12a7652fe6cf20441dec4aae8156978bf751861f (patch)
tree6c2d3c5ac6a91660f4f15595780617811e8a0169 /Game/Code/Screens/UScreenPartyPlayer.pas
parent5a778181e947cfb883f85d3239f6d1f1714dacc8 (diff)
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pngimage is NOT ( yet ) lazarus compatible
It might compile, however the object files are in borland obj format to use this, it will need to be in GCC object file format format Or we can use the lazarus / freepascal png unit if we decide that pngimage IS required ( and we cant use the lazarus unit ) then we should investigate how this developer went with the port. http://www.lazarus.freepascal.org/index.php?name=PNphpBB2&file=viewtopic&t=3206 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@388 b956fd51-792f-4845-bead-9b4dfca2ff2c
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