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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-30 12:30:35 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-30 12:30:35 +0000
commit5737662e749229ef0631e3731858a5bf013c78eb (patch)
tree675f4a745bc93c27ddffa4822ca6f739ffd4335b /Game/Code/Screens/UScreenPartyNewRound.pas
parent37f734e1943563ca121791eabb9bff067a591e3d (diff)
downloadusdx-5737662e749229ef0631e3731858a5bf013c78eb.tar.gz
usdx-5737662e749229ef0631e3731858a5bf013c78eb.tar.xz
usdx-5737662e749229ef0631e3731858a5bf013c78eb.zip
Added ability to make buttons invisible(and also unselectable) in Theme.
Visible = 0 Useful for f.e. the Exit Button from MainScreen Fixed a bug in PartyNewRoundScreen that causes a crash when an Arrow Button is pressed git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@152 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenPartyNewRound.pas')
-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas8
1 files changed, 0 insertions, 8 deletions
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
index 8c1b8369..09391438 100644
--- a/Game/Code/Screens/UScreenPartyNewRound.pas
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
@@ -99,14 +99,6 @@ begin
FadeTo(@ScreenSingModi);
end;
end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
end;
end
else // Key Up