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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenPartyNewRound.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
downloadusdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz
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Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas13
1 files changed, 1 insertions, 12 deletions
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
index b268e04f..cf643310 100644
--- a/Game/Code/Screens/UScreenPartyNewRound.pas
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
@@ -116,9 +116,6 @@ var
begin
inherited Create;
- AddBackground(Theme.PartyNewRound.Background.Tex);
- Log.LogError(Theme.PartyNewRound.Background.Tex);
-
TextRound1 := AddText (Theme.PartyNewRound.TextRound1);
TextRound2 := AddText (Theme.PartyNewRound.TextRound2);
TextRound3 := AddText (Theme.PartyNewRound.TextRound3);
@@ -161,15 +158,7 @@ begin
StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2);
StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3);
- AddButton (Theme.PartyNewRound.ButtonNext);
-
- for I := 0 to High(Theme.PartyNewRound.Static) do
- AddStatic(Theme.PartyNewRound.Static[I]);
-
- for I := 0 to High(Theme.PartyNewRound.Text) do
- AddText(Theme.PartyNewRound.Text[I]);
-
- Interaction := 0;
+ LoadFromTheme(Theme.PartyNewRound);
end;
procedure TScreenPartyNewRound.onShow;