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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenOptionsRecord.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
downloadusdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz
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Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenOptionsRecord.pas')
-rw-r--r--Game/Code/Screens/UScreenOptionsRecord.pas14
1 files changed, 1 insertions, 13 deletions
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas
index 1d09d0b8..af7d2cd6 100644
--- a/Game/Code/Screens/UScreenOptionsRecord.pas
+++ b/Game/Code/Screens/UScreenOptionsRecord.pas
@@ -74,20 +74,8 @@ var
begin
inherited Create;
- AddBackground(Theme.OptionsRecord.Background.Tex);
- for I := 0 to High(Theme.OptionsRecord.Static) do
- AddStatic(Theme.OptionsRecord.Static[I]);
+ LoadFromTheme(Theme.OptionsRecord);
- for I := 0 to High(Theme.OptionsRecord.Text) do
- AddText(Theme.OptionsRecord.Text[I]);
-
-// SetLength(ICard, 0);
-// ICard[0] := 'karta';
-
-// SetLength(IInput, 0);
-// IInput[0] := 'wejscie';
-
-// if Length(Recording.SoundCard) > 0 then begin
SetLength(ICard, Length(Recording.SoundCard));
for SC := 0 to High(Recording.SoundCard) do
ICard[SC] := Recording.SoundCard[SC].Description;