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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-27 10:16:40 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-27 10:16:40 +0000 |
commit | 1e473d07c13c60a49a590e46314eb653c15b15e9 (patch) | |
tree | 076e784ef09fff6189a589c42361664e4769bd08 /Game/Code/Screens/UScreenOptionsAdvanced.pas | |
parent | d97013cb176bdda64e85db47d8e61a50e7e8bfb7 (diff) | |
download | usdx-1e473d07c13c60a49a590e46314eb653c15b15e9.tar.gz usdx-1e473d07c13c60a49a590e46314eb653c15b15e9.tar.xz usdx-1e473d07c13c60a49a590e46314eb653c15b15e9.zip |
Bugfix: In glTextWidth() "text := pchar(Copy(text, 2, Length(text)-1))" does not work with FPC, probably because a part of text is assigned to itself.
Note: Why is the string copied so many times just to get the current character? I just simplified this method to use Text[index] instead.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@806 b956fd51-792f-4845-bead-9b4dfca2ff2c
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