diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-11 12:02:20 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-11 12:02:20 +0000 |
commit | 44554c7908f7e2405a249331f00a35703f5939c2 (patch) | |
tree | bd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Screens/UScreenOptions.pas | |
parent | 0d997f8433e982584a0ab67a6d630d12f4314759 (diff) | |
download | usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip |
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need
for the "Music" Global variable. This was done because global singleton objects are
a recognized better "design pattern" achieving the same thing as global variables, but
in a nicer way.
I will be working to
a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces
b) build a FFMpeg class that implements IAudioPlayback
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenOptions.pas | 42 |
1 files changed, 25 insertions, 17 deletions
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas index a1f64659..1867d03b 100644 --- a/Game/Code/Screens/UScreenOptions.pas +++ b/Game/Code/Screens/UScreenOptions.pas @@ -36,49 +36,57 @@ begin SDLK_BACKSPACE :
begin
Ini.Save;
- Music.PlayBack;
+ AudioPlayback.PlayBack;
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
- if SelInteraction = 0 then begin
- Music.PlayStart;
+ if SelInteraction = 0 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenOptionsGame);
end;
- if SelInteraction = 1 then begin
- Music.PlayStart;
+ if SelInteraction = 1 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenOptionsGraphics);
end;
- if SelInteraction = 2 then begin
- Music.PlayStart;
+ if SelInteraction = 2 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenOptionsSound);
end;
- if SelInteraction = 3 then begin
- Music.PlayStart;
+ if SelInteraction = 3 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenOptionsLyrics);
end;
- if SelInteraction = 4 then begin
- Music.PlayStart;
+ if SelInteraction = 4 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenOptionsThemes);
end;
- if SelInteraction = 5 then begin
- Music.PlayStart;
+ if SelInteraction = 5 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenOptionsRecord);
end;
- if SelInteraction = 6 then begin
- Music.PlayStart;
+ if SelInteraction = 6 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenOptionsAdvanced);
end;
- if SelInteraction = 7 then begin
+ if SelInteraction = 7 then
+ begin
Ini.Save;
- Music.PlayBack;
+ AudioPlayback.PlayBack;
FadeTo(@ScreenMain);
end;
end;
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