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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 02:43:15 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 02:43:15 +0000
commitd2efc76d60e18298e25058457d7c662f824dbfe5 (patch)
tree63154bca15f84eb1e7745799098a413351cf9d87 /Game/Code/Screens/UScreenMain.pas
parent797b4d8d6323c03cd0a04c54e72853cb4876edb7 (diff)
downloadusdx-d2efc76d60e18298e25058457d7c662f824dbfe5.tar.gz
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- replaced some Actual... vars with Current...
- some indentation (i hope it does not cause that many conflicts) - removed some dependencies on the windows- or lclintf-units git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@894 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenMain.pas')
-rw-r--r--Game/Code/Screens/UScreenMain.pas28
1 files changed, 13 insertions, 15 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 167d63ef..fd95a768 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -39,21 +39,19 @@ type
implementation
-uses {$IFDEF win32}
- windows,
- {$ENDIF}
- UGraphic,
- UMain,
- UIni,
- UTexture,
- USongs,
- Textgl,
-// opengl,
- ULanguage,
- UParty,
- UDLLManager,
- UScreenCredits,
- USkins;
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ USongs,
+ Textgl,
+ //opengl,
+ ULanguage,
+ UParty,
+ UDLLManager,
+ UScreenCredits,
+ USkins;
function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;