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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 13:28:57 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 13:28:57 +0000 |
commit | 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch) | |
tree | 3f76e96fc5a3f5b738dabce28642ff2415748ccb /Game/Code/Screens/UScreenMain.pas | |
parent | e9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff) | |
download | usdx-1ba91d5a0e1df7419a561f6dcf16a0839509a5e7.tar.gz usdx-1ba91d5a0e1df7419a561f6dcf16a0839509a5e7.tar.xz usdx-1ba91d5a0e1df7419a561f6dcf16a0839509a5e7.zip |
Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenMain.pas')
-rw-r--r-- | Game/Code/Screens/UScreenMain.pas | 256 |
1 files changed, 0 insertions, 256 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas deleted file mode 100644 index 4dbdaaa1..00000000 --- a/Game/Code/Screens/UScreenMain.pas +++ /dev/null @@ -1,256 +0,0 @@ -unit UScreenMain; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, - SDL, - UDisplay, - UMusic, - UFiles, - SysUtils, - UThemes; - -type - TScreenMain = class(TMenu) - public - TextDescription: integer; - TextDescriptionLong: integer; - - constructor Create; override; - function ParseInput(PressedKey: cardinal; CharCode: widechar; - PressedDown: boolean): boolean; override; - procedure onShow; override; - procedure InteractNext; override; - procedure InteractPrev; override; - procedure InteractInc; override; - procedure InteractDec; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses - UGraphic, - UMain, - UIni, - UTexture, - USongs, - Textgl, - ULanguage, - UParty, - UDLLManager, - UScreenCredits, - USkins; - -function TScreenMain.ParseInput(PressedKey: cardinal; CharCode: widechar; - PressedDown: boolean): boolean; -var - SDL_ModState: word; -begin - Result := True; - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + - KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - if (PressedDown) then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := False; - Exit; - end; - 'C': - begin - if (SDL_ModState = KMOD_LALT) then - begin - FadeTo(@ScreenCredits, SoundLib.Start); - Exit; - end; - end; - 'M': - begin - if (Ini.Players >= 1) and (Length(DLLMan.Plugins) >= 1) then - begin - FadeTo(@ScreenPartyOptions, SoundLib.Start); - Exit; - end; - end; - - 'S': - begin - FadeTo(@ScreenStatMain, SoundLib.Start); - Exit; - end; - - 'E': - begin - FadeTo(@ScreenEdit, SoundLib.Start); - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE: - begin - Result := False; - end; - - SDLK_RETURN: - begin - //Solo - if (Interaction = 0) then - begin - if (Songs.SongList.Count >= 1) then - begin - if (Ini.Players >= 0) and (Ini.Players <= 3) then - PlayersPlay := Ini.Players + 1; - if (Ini.Players = 4) then - PlayersPlay := 6; - - ScreenName.Goto_SingScreen := False; - FadeTo(@ScreenName, SoundLib.Start); - end - else //show error message - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS')); - end; - - //Multi - if Interaction = 1 then - begin - if (Songs.SongList.Count >= 1) then - begin - if (Length(DLLMan.Plugins) >= 1) then - begin - FadeTo(@ScreenPartyOptions, SoundLib.Start); - end - else //show error message, No Plugins Loaded - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS')); - end - else //show error message, No Songs Loaded - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS')); - end; - - //Stats - if Interaction = 2 then - begin - FadeTo(@ScreenStatMain, SoundLib.Start); - end; - - //Editor - if Interaction = 3 then - begin - FadeTo(@ScreenEdit, SoundLib.Start); - end; - - //Options - if Interaction = 4 then - begin - FadeTo(@ScreenOptions, SoundLib.Start); - end; - - //Exit - if Interaction = 5 then - begin - Result := False; - end; - end; - {** - * Up and Down could be done at the same time, - * but I don't want to declare variables inside - * functions like this one, called so many times - *} - SDLK_DOWN: InteractInc; - SDLK_UP: InteractDec; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end - else // Key Up - case PressedKey of - SDLK_RETURN: - begin - end; - end; -end; - -constructor TScreenMain.Create; -begin - inherited Create; -{** - * Attention ^^: - * New Creation Order needed because of LoadFromTheme - * and Button Collections. - * At First Custom Texts and Statics - * Then LoadFromTheme - * after LoadFromTheme the Buttons and Selects - *} - TextDescription := AddText(Theme.Main.TextDescription); - TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong); - - LoadFromTheme(Theme.Main); - - AddButton(Theme.Main.ButtonSolo); - AddButton(Theme.Main.ButtonMulti); - AddButton(Theme.Main.ButtonStat); - AddButton(Theme.Main.ButtonEditor); - AddButton(Theme.Main.ButtonOptions); - AddButton(Theme.Main.ButtonExit); - - Interaction := 0; -end; - -procedure TScreenMain.onShow; -begin - inherited; -{** - * Start background music - *} - SoundLib.StartBgMusic; -end; - -procedure TScreenMain.InteractNext; -begin - inherited InteractNext; - Text[TextDescription].Text := Theme.Main.Description[Interaction]; - Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; -end; - -procedure TScreenMain.InteractPrev; -begin - inherited InteractPrev; - Text[TextDescription].Text := Theme.Main.Description[Interaction]; - Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; -end; - -procedure TScreenMain.InteractDec; -begin - inherited InteractDec; - Text[TextDescription].Text := Theme.Main.Description[Interaction]; - Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; -end; - -procedure TScreenMain.InteractInc; -begin - inherited InteractInc; - Text[TextDescription].Text := Theme.Main.Description[Interaction]; - Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; -end; - -procedure TScreenMain.SetAnimationProgress(Progress: real); -begin - Static[0].Texture.ScaleW := Progress; - Static[0].Texture.ScaleH := Progress; -end; - -end. |