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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-13 22:17:48 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-13 22:17:48 +0000
commitb1e40ba133782a3d36ec78d4cf9c0245b88448d1 (patch)
tree13797e8b4e717221b34131f1b9d1d5972a99df04 /Game/Code/Screens/UScreenMain.pas
parent0d4f50f6a2ba32a0176d768646208dbec3136084 (diff)
downloadusdx-b1e40ba133782a3d36ec78d4cf9c0245b88448d1.tar.gz
usdx-b1e40ba133782a3d36ec78d4cf9c0245b88448d1.tar.xz
usdx-b1e40ba133782a3d36ec78d4cf9c0245b88448d1.zip
implemented fading between screens (needs to be tested),
minor tweaking of perfect-line effect position, added myself to credits ;) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@86 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenMain.pas5
1 files changed, 4 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 43034912..70916437 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -29,7 +29,7 @@ type
function Draw: boolean; override;
end;
-const Credits_Text: Array[0..46] of PChar = (
+const Credits_Text: Array[0..49] of PChar = (
':SPACE:',
'Main Idea: Corvus 5',
'Thank you very much for this great Game',
@@ -48,6 +48,9 @@ const Credits_Text: Array[0..46] of PChar = (
'Mog:',
'Programming, Graphics',
':SPACE:',
+ 'blindy:',
+ 'VFX Programming',
+ ':SPACE:',
'Mota:',
'Programming, Idea of creating this Mod',
':SPACE:',