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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-18 13:19:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-18 13:19:20 +0000
commit433a1b7339e2bf96f3b0bb4c98b8c799c6540027 (patch)
treea448ca19c45319152f3d9a33f53a419c59908ede /Game/Code/Screens/UScreenMain.pas
parent067444c467e9f3e4dca07ecf10818023140c2873 (diff)
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changes in order to compile in lazarus...
minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenMain.pas24
1 files changed, 22 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 3d591a5c..5af3d4a6 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -3,7 +3,15 @@ unit UScreenMain;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes, ULCD, ULight;
+ UMenu,
+ SDL,
+ UDisplay,
+ UMusic,
+ UFiles,
+ SysUtils,
+ UThemes,
+ ULCD,
+ ULight;
type
TScreenMain = class(TMenu)
@@ -25,7 +33,19 @@ type
implementation
-uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager, UScreenCredits, USkins;
+uses Windows,
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ USongs,
+ Textgl,
+// opengl,
+ ULanguage,
+ UParty,
+ UDLLManager,
+ UScreenCredits,
+ USkins;
function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;