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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-21 19:19:04 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-21 19:19:04 +0000
commit5ed6620bad808381fce94f2cd67ee911b4d45bff (patch)
treebfe0fe2041260620f88f8161922ee90c034d7d73 /Game/Code/Screens/UScreenLoading.pas
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenLoading.pas')
-rw-r--r--Game/Code/Screens/UScreenLoading.pas48
1 files changed, 48 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas
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+++ b/Game/Code/Screens/UScreenLoading.pas
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+unit UScreenLoading;
+
+interface
+
+uses
+ UMenu, SDL, SysUtils, UThemes;
+
+type
+ TScreenLoading = class(TMenu)
+ public
+ Fadeout: boolean;
+ constructor Create(Back: String); override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ end;
+
+implementation
+
+uses UGraphic, UTime;
+
+function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+end;
+
+constructor TScreenLoading.Create(Back: String);
+var
+ I: integer;
+begin
+ inherited Create(Back);
+
+ AddBackground(Theme.Loading.Background.Tex);
+
+ for I := 0 to High(Theme.Loading.Static) do
+ AddStatic(Theme.Loading.Static[I]);
+
+ for I := 0 to High(Theme.Loading.Text) do
+ AddText(Theme.Loading.Text[I]);
+
+ Fadeout := false;
+end;
+
+procedure TScreenLoading.onShow;
+begin
+// nothing
+end;
+
+end.