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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-10 15:12:07 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-10 15:12:07 +0000
commit44956e119562be2defd82eba8b10e7069ead5b76 (patch)
tree8a39314b742b6eaa2d0f0858dd0c6e8170930c06 /Game/Code/Screens/UScreenLoading.pas
parentda9dc16fd9983e4af6790900c7c007cfe603709b (diff)
downloadusdx-44956e119562be2defd82eba8b10e7069ead5b76.tar.gz
usdx-44956e119562be2defd82eba8b10e7069ead5b76.tar.xz
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Edited Mogs Text: Now hes a Graphics Guy ^^
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@77 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenLoading.pas8
1 files changed, 7 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas
index 05b308ac..5cc938bb 100644
--- a/Game/Code/Screens/UScreenLoading.pas
+++ b/Game/Code/Screens/UScreenLoading.pas
@@ -3,7 +3,7 @@ unit UScreenLoading;
interface
uses
- UMenu, SDL, SysUtils, UThemes;
+ UMenu, SDL, SysUtils, UThemes, OpenGL12;
type
TScreenLoading = class(TMenu)
@@ -11,6 +11,7 @@ type
Fadeout: boolean;
constructor Create(Back: String); override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function GetBGTexNum: GLUInt;
procedure onShow; override;
end;
@@ -45,4 +46,9 @@ begin
// nothing
end;
+function TScreenLoading.GetBGTexNum: GLUInt;
+begin
+ Result := Self.BackImg.TexNum;
+end;
+
end.