aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenLevel.pas
diff options
context:
space:
mode:
authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenLevel.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
downloadusdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz
usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.xz
usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.zip
Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenLevel.pas')
-rw-r--r--Game/Code/Screens/UScreenLevel.pas8
1 files changed, 1 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index 28aa40ea..80d42773 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -68,18 +68,12 @@ var
begin
inherited Create;
- AddBackground(Theme.Level.Background.Tex);
+ LoadFromTheme(Theme.Level);
AddButton(Theme.Level.ButtonEasy);
AddButton(Theme.Level.ButtonMedium);
AddButton(Theme.Level.ButtonHard);
- for I := 0 to High(Theme.Level.Static) do
- AddStatic(Theme.Level.Static[I]);
-
- for I := 0 to High(Theme.Level.Text) do
- AddText(Theme.Level.Text[I]);
-
Interaction := 0;
end;