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authoreddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 19:34:40 +0000
committereddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 19:34:40 +0000
commit391d30716d48dc709f6444b19c008e82311623b9 (patch)
treee922181e99262c06e6d48a6df5cda71a2338e0bd /Game/Code/Screens/UScreenLevel.pas
parent39c1fdef33f512a36334e689e38b90cfe4aceb82 (diff)
downloadusdx-391d30716d48dc709f6444b19c008e82311623b9.tar.gz
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Mac OS X version compiles and links. I hope I didn't break too many files on windows/linux.
Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenLevel.pas2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index df23d340..d4b528b5 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -2,6 +2,8 @@ unit UScreenLevel;
interface
+{$I switches.inc}
+
uses
UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;