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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-03-03 19:41:34 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-03-03 19:41:34 +0000
commitf570ce2a6e99767597c22364665b600e591cb2ef (patch)
tree9a1a9fb25a04313181350b79dc87d84f9d0cef10 /Game/Code/Screens/UScreenEditSub.pas
parent30ec686cbf1273109844589abe663ce9425211b7 (diff)
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moved help IDs to a better place, i hope..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2169 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenEditSub.pas')
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index e61cdca9..70b64ad2 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -111,12 +111,12 @@ type
procedure onHide; override;
end;
+const
+ ID='ID_001'; //for help system
+
implementation
uses UGraphic, UDraw, UMain, USkins, ULanguage;
-const
- ID='ID_001'; //for help system
-
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
function TScreenEditSub.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;