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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-10 12:28:56 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-10 12:28:56 +0000
commitc6da424a1508eae4538244b4d00ddf1f0436b1b7 (patch)
tree18a125cc8a590c0916811e47c912134278e92bb7 /Game/Code/Screens/UScreenEditSub.pas
parent8af89b5940bd15b013e3f48536888e352eb1c43b (diff)
downloadusdx-c6da424a1508eae4538244b4d00ddf1f0436b1b7.tar.gz
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Volumes are floating point values (single) now. The range changed from [0 .. 100] to [0.0 .. 1.0]
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1081 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenEditSub.pas')
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 0a80af8b..3bf57692 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -1174,7 +1174,7 @@ begin
Lines[0].Line[0].Note[0].Color := 1;
AudioPlayback.Open(CurrentSong.Path + CurrentSong.Mp3);
//Set Down Music Volume for Better hearability of Midi Sounds
- //Music.SetVolume(40);
+ //Music.SetVolume(0.4);
Lyric.Clear;
Lyric.X := 400;
@@ -1315,7 +1315,7 @@ begin
MidiOut.Close;
MidiOut.Free;
{$ENDIF}
- //Music.SetVolume(100);
+ //Music.SetVolume(1.0);
end;
function TScreenEditSub.GetNoteName(Note: Integer): String;