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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-30 09:31:51 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-30 09:31:51 +0000
commitea92932825739b6d7f5ac1434382a1a59a0371fd (patch)
tree15c0807b5fdbe064a1a9a786a12d308650aeac61 /Game/Code/Screens/UScreenEditSub.pas
parentbb4a6304aab5a215055813617130c01d91d80a83 (diff)
downloadusdx-ea92932825739b6d7f5ac1434382a1a59a0371fd.tar.gz
usdx-ea92932825739b6d7f5ac1434382a1a59a0371fd.tar.xz
usdx-ea92932825739b6d7f5ac1434382a1a59a0371fd.zip
- new acinerella.dll (based on 1.4)
- the song does not restart if you change the video gap in the editor while playing - some corrections in Blue Sensation theme; darker sing notes graphics - some bugfixes - max fps at ~200 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2425 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenEditSub.pas')
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas19
1 files changed, 4 insertions, 15 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index f0d5822c..1d8ab390 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -223,7 +223,8 @@ begin
AktSong.VideoGap := (round(AktSong.VideoGAP*100) + temp)/100;
if PlayVideo then
- StartVideo;
+ acSkip2(AktSong.VideoGap, Czas.Teraz);
+ //StartVideo;
end;
SDLK_7:
@@ -239,7 +240,8 @@ begin
AktSong.VideoGap := (round(AktSong.VideoGAP*100) + temp)/100;
if PlayVideo then
- StartVideo;
+ acSkip2(AktSong.VideoGap, Czas.Teraz);
+ //StartVideo;
end;
SDLK_KP_PLUS:
@@ -2228,17 +2230,6 @@ begin
Window.TargetAspect := acoCrop;
Window.windowed := true;
- {if CoverTime>=Ini.PreviewFading then
- begin
- glColor4f(0, 0, 0, 1);
-
- glbegin(gl_quads);
- glVertex2f(Window.Left, Window.Upper);
- glVertex2f(Window.Left, Window.Lower);
- glVertex2f(Window.Right, Window.Lower);
- glVertex2f(Window.Right, Window.Upper);
- glEnd;
- end; }
SetAspectCorrection(acoCrop);
Blend := (PlayTime-0.2);
if Blend<0 then
@@ -2252,8 +2243,6 @@ begin
acDrawGL(ScreenAct);
end;
- //ResetAspectCorrection;
-
if (Czas.Teraz>=Czas.Razem) then
begin
acClose;