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authors_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-19 15:23:35 +0000
committers_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-19 15:23:35 +0000
commit6db1465f89985e8675db3fdac1aa7d662dda3722 (patch)
tree8525062ab6177f251777953f9d601c9f957dc29f /Game/Code/Screens/UScreenEditSub.pas
parentfece8a800270788455962ed4b99a023210daaaf9 (diff)
downloadusdx-6db1465f89985e8675db3fdac1aa7d662dda3722.tar.gz
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tried to make songloading working with the old loader and keep all changes that were made since
starting to work on a new one *hope that worked* you may delete your existing cover.cache (the cover cache is still NOT working) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1024 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas14
1 files changed, 6 insertions, 8 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 8ca1c3f3..8d4a3335 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -128,11 +128,10 @@ begin
'S':
begin
// Save Song
- // to - do : new Song management
- {if SDL_ModState = KMOD_LSHIFT then
+ if SDL_ModState = KMOD_LSHIFT then
SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, true)
else
- SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, false);}
+ SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, false);
{if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then
// Save Song
@@ -1143,14 +1142,14 @@ begin
ResetSingTemp;
- {try // to - do : new Song management
+ try
//Check if File is XML
if copy(CurrentSong.FileName,length(CurrentSong.FileName)-3,4) = '.xml'
then Error := not CurrentSong.LoadXMLSong()
else Error := not CurrentSong.LoadSong();
- except }
+ except
Error := True;
- //end;
+ end;
if Error then
begin
@@ -1173,8 +1172,7 @@ begin
Lines[0].Current := 0;
CurrentNote := 0;
Lines[0].Line[0].Note[0].Color := 1;
- // to - do : new Song management
- AudioPlayback.Open({CurrentSong.Path + }CurrentSong.Mp3);
+ AudioPlayback.Open(CurrentSong.Path + CurrentSong.Mp3);
//Set Down Music Volume for Better hearability of Midi Sounds
//Music.SetVolume(40);